Matt Chat 435: George Ziets on Torment: Tides of Numenera and the Future of Digimancy
Matt Chat 435: George Ziets on Torment: Tides of Numenera and the Future of Digimancy
Interview - posted by Infinitron on Mon 9 December 2019, 23:52:48
Tags: George Ziets; inXile Entertainment; Matt Barton; Neverwinter Nights 2: Mask of the Betrayer; Torment: Tides of NumeneraAs it turns out, this week's episode of Matt Barton's interview with George Ziets is in fact the final one. The first half of the episode is about Torment: Tides of Numenera, which George says suffered first and foremost from overpromising and overscoping. He believes the game's problems, including the poorly balanced adaptation of Numenera tabletop mechanics and excessive prose, all stem from this. In the second half of the episode George answers various questions, mainly about the future of Digimancy and RPGs in general. He'd like to create an RPG set in a realistic far future space setting and would also love to work in Ursula Le Guin's Earthsea universe. George isn't sure he'll ever be in a position to create a game as good as Mask of the Betrayer again, but with Digimancy he might have a chance.
Matt's interview with George Ziets is now over, but it might be the beginning of a new wave of Matt Chat interviews after years of relative inactivity. George has helped him get in touch with developers he hasn't interviewed before, including Kevin Saunders and other inXile & Obsidian folks. Stay tuned!
Matt's interview with George Ziets is now over, but it might be the beginning of a new wave of Matt Chat interviews after years of relative inactivity. George has helped him get in touch with developers he hasn't interviewed before, including Kevin Saunders and other inXile & Obsidian folks. Stay tuned!