Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

RPG Roundtable #2 at RPGVault

Visit our sponsors! (or click here and disable ads)

RPG Roundtable #2 at RPGVault

Editorial - posted by Spazmo on Sat 6 September 2003, 15:54:15

Tags: Black Isle Studios; Chris Avellone

RPG Vault have posted the second installment of their RPG Roundtable series. This one discusses character development with BioWare's Brent Knowles (funny, BioWare is notorious for having diddly-squat in the character development department), Arkane Studios's Raphael Colantonio, Piranha Bytes' Kai Rosenkranz, Spiderweb Software's Jeff Vogel (Yay!) and the one, the only, Obsidian Entertainment's Mr. Chris Avellone! Here's a part of MCA's thoughts on the topic:

I want to see development outside of stats, and more related to the character's personality developing. Granted, you can't throw out stats without ruining the enjoyment a lot of players have with stat crunching, but I'd love to see a system that blends a PC's personality and stat development together in one package, and then dumps them in a world where both are important. For me, the key moment of a role-playing game (at least pen and paper) is the interaction you get from other player characters and NPCs and any changes that occur in your character as a result. I would like to see more games that take advantage of (and track) personality types and traits to help a player define a character and give them more tangible benefits (some of this was done in the SPECIAL system in Fallout, and it was a refreshing change, though there was no tracking throughout the game). Before I left Black Isle, Josh Sawyer had worked up some nice personality-tracking mechanics for the Jefferson project, which were a breath of fresh air.

See, now, that sounds like a damn fine idea. Perhaps now that they're unburdened by Interplay's horribleness, Obsidian can make some damn fine games. If they can escape BioWare's crushing horribleness, of course.

Spotted at RPGDot

There are 50 comments on RPG Roundtable #2 at RPGVault

Blackthorne needs a kidney

TARGET: $5,000 USD

RAISED: $1,868.15 USD (37%)

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker RSS Feed
This page was created in 0.0527501106262 seconds