Thus Spoke Leonard Boyarsky
Thus Spoke Leonard Boyarsky
Development Info - posted by Vault Dweller on Wed 17 December 2003, 03:03:18
Tags: Leonard Boyarsky; Troika Games; Vampire: The Masquerade - BloodlinesGameSpot posted Bloodlines' designer diary #3. So go ahead and click on this link to see what Leonard Boyarsky has to say
You might ask, "Why a first-person RPG?" Well, after seeing Valve's Source engine in action, we felt there was no better way to really immerse players in the experience than to make it a first-person game. Not to mention that a lot of us here were big fans of Ultima Underworld, and this seemed like a chance to revisit the roots of today's RPGs.
Lastly, we've had to incorporate all those things that players need to be able to do in a role-playing game that aren't always standard in a first-person shooter, such as sneaking, a complex dialogue system, and, in our case, the whole system of vampire disciplines--the special powers that players will derive by joining one of many powerful vampire clans--available for them to use.I really like that line about “the roots of today’s RPGs†Very smooth.
Spotted at HomeLan
You might ask, "Why a first-person RPG?" Well, after seeing Valve's Source engine in action, we felt there was no better way to really immerse players in the experience than to make it a first-person game. Not to mention that a lot of us here were big fans of Ultima Underworld, and this seemed like a chance to revisit the roots of today's RPGs.
Lastly, we've had to incorporate all those things that players need to be able to do in a role-playing game that aren't always standard in a first-person shooter, such as sneaking, a complex dialogue system, and, in our case, the whole system of vampire disciplines--the special powers that players will derive by joining one of many powerful vampire clans--available for them to use.
Spotted at HomeLan