RPGDot talks with Leon Boyarsky about Bloodlines
RPGDot talks with Leon Boyarsky about Bloodlines
Interview - posted by Spazmo on Tue 18 May 2004, 14:50:17
Tags: Troika Games; Vampire: The Masquerade - BloodlinesRPGDot have a <a href=http://www.rpgdot.com/index.php?hsaction=10053&ID=971&sid=1184ad9ee8d98f8b93c8f104f49d63d7>preview/interview[/url] of Vampire: The Masquerade - Bloodlines.
RPGDot: Can you talk about some of the aspects of the pen-and-paper game that did not make it into Bloodlines?
Leonard: We don’t have diablerie; we have often talked about including that in a sequel or add on pack. Also, the players can’t play the Sabbat. They can only play the Camarilla clans in Bloodlines. Plus, we’ve tweaked a lot of the disciplines in order to make them more appealing in a real time game. I think that is one of the biggest changes, making the disciplines work in a real time computer setting. But, we still have all the depth and complexity in the dialogue. You can still seduce people and you can still use persuasion, dementate, or dominate on people during dialogue. It’s been a real balancing act. We want to keep the game fun in the new setting without loosing the spirit of the pen-and-paper RPG.
Never thought I'd hear Troika saying they had to fudge rules a bit to make it work in real-time.
RPGDot: Can you talk about some of the aspects of the pen-and-paper game that did not make it into Bloodlines?
Leonard: We don’t have diablerie; we have often talked about including that in a sequel or add on pack. Also, the players can’t play the Sabbat. They can only play the Camarilla clans in Bloodlines. Plus, we’ve tweaked a lot of the disciplines in order to make them more appealing in a real time game. I think that is one of the biggest changes, making the disciplines work in a real time computer setting. But, we still have all the depth and complexity in the dialogue. You can still seduce people and you can still use persuasion, dementate, or dominate on people during dialogue. It’s been a real balancing act. We want to keep the game fun in the new setting without loosing the spirit of the pen-and-paper RPG.
Never thought I'd hear Troika saying they had to fudge rules a bit to make it work in real-time.
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