KOTOR 2 dev diary at LucasArts official site
KOTOR 2 dev diary at LucasArts official site
Development Info - posted by Spazmo on Tue 13 July 2004, 23:24:41
Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic II - The Sith LordsBelieve it or not, there actually is some non-FO3 news today. The LucasArts site for KOTOR2 has a new dev diary by Mike Gallo and Chris Parker.
We had a lot to do at E3 this year. And it’s not like we just needed to show any game... we were showing the sequel to KOTOR, which won over 40 different ‘Game of the Year’ awards in 2003! It was a tall task for both Obsidian Entertainment and LucasArts to illustrate all the ways we wanted to improve the game and ensure the fans that we had every intention of bringing a worthy sequel to the plate.
This article was written collectively by Mike Gallo, LucasArts Producer and Chris Parker, Obsidian Producer. We both knew this E3 would be important, and we both knew that since it was so soon after the release of KOTOR, gamers would be apprehensive: can it be done, will it be done right, and will it live up to the first game?
I somehow doubt it'd be that hard for Obsidian to make a better game than the first one. Hell, making the interface not suck would be a step up already.
Spotted at: Blue's News
We had a lot to do at E3 this year. And it’s not like we just needed to show any game... we were showing the sequel to KOTOR, which won over 40 different ‘Game of the Year’ awards in 2003! It was a tall task for both Obsidian Entertainment and LucasArts to illustrate all the ways we wanted to improve the game and ensure the fans that we had every intention of bringing a worthy sequel to the plate.
This article was written collectively by Mike Gallo, LucasArts Producer and Chris Parker, Obsidian Producer. We both knew this E3 would be important, and we both knew that since it was so soon after the release of KOTOR, gamers would be apprehensive: can it be done, will it be done right, and will it live up to the first game?
I somehow doubt it'd be that hard for Obsidian to make a better game than the first one. Hell, making the interface not suck would be a step up already.
Spotted at: Blue's News
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