Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Witcher chit-chat with HomeLAN Fed

Visit our sponsors! (or click here and disable ads)

Witcher chit-chat with HomeLAN Fed

Interview - posted by Saint_Proverbius on Fri 23 July 2004, 18:06:48

Tags: Witcher, The

HomeLAN Fed has posted a pretty long interview with Michal Kiciñski about The Witcher. It covers basically just about all the basics of the game from combat to the setting to the Aurora engine and more. Here's one such thing:

HomeLAN - What other unique gameplay elements will The Witcher have?

Michal Kiciñski
- Apart from the combat system there are other unique elements in the game. I think that the most important feature is that we want to tell a very deep story, and want to confront players with moral choices that influence the gameplay and lead to three different endings of the game. It is worth mentioning that you will be able to attack almost all NPCs, even those who are friendly towards you. Another interesting aspect of the game is the very idea for the main character whose combat prowess from the very beginning surpasses that of ordinary human.

I like being able to attack NPCs. I never liked the inability to attack someone that's not hostile to me just to continue the pre-set story.

There are 6 comments on Witcher chit-chat with HomeLAN Fed

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker RSS Feed
This page was created in 0.0489950180054 seconds