GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

KotOR II to have Fallouty type endings

Click here and disable ads!

KotOR II to have Fallouty type endings

Game News - posted by Saint_Proverbius on Wed 28 July 2004, 21:40:29

Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic II - The Sith Lords

In This thread on the forum pool over at Obsidian Entertainment, there's a discussion about the multiple endings Knights of the Old Republic 2 is supposed to have, Akari basically confirms that unlike lame assed hilts for light sabers, multiple endings will be coded in. Here's what he says:


It's hard to say too much without dropping clues that could spoil things in advance and that's the last thing I want to do. The best I can do is paraphrase what Avellone said in one of the interviews where he mentioned that we hope to have a more Fallout-like ending, where you get a recap of the fates of the different areas and characters you influenced. That would be coupled with a couple traditional ending sequences that related to how the game ended for your character.

We know endings are important and will do what we can.​

And who doesn't like hearing how they screwed up an area or made the world a better place?

Thanks, ichpokhudezh!

There are 9 comments on KotOR II to have Fallouty type endings

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.039290189743042 seconds