Gamespy up close and personal with Bloodlines
Gamespy up close and personal with Bloodlines
Preview - posted by Whipporowill on Fri 29 October 2004, 19:00:13
Tags: Troika Games; Vampire: The Masquerade - BloodlinesIt seems like more of the gaming press got a good scare from trying the game out at Activision's recent "Fang Event". Gamespy's take on it seems to be equally as good as Actiontrip's one - starting the preview with that Bloodlines is "shaping up to be Troika's first out-and-out masterpiece", going on to talk about getting stuck in "The Zone" and ends with "looks like a classic in the making". Considering the preview contains quite a lot of spoilers (although not for the main story arc), here's a neutral, yet intersting snippet:
The next hour or so that I played the game impressed a couple of things on me. The first is that any doubts I had about turning an FPS like Half-Life 2 into an RPG were washed away. The game is an RPG through-and-through. It's loaded with plots, subplots and optional side-quests galore - all tracked with a handy-dandy quest journal. I knew I had gotten lost in the game when I realized that I had stopped trying to see as much as I could in a short amount of time and was instead playing the game the way I play most RPGs - I was exploring every nook and cranny and taking every side quest I could get my hands on. I went through a very cool series of quests where I became a bounty hunter for a local bail bondsman. That little adventure culminated in my first boss encounter which netted me, among other things, another humanity point and a really cool melee weapon, a blood-splattered prosthetic human arm.Damn, I seem to be loosing my powers of scepticism and neutrality here!
The next hour or so that I played the game impressed a couple of things on me. The first is that any doubts I had about turning an FPS like Half-Life 2 into an RPG were washed away. The game is an RPG through-and-through. It's loaded with plots, subplots and optional side-quests galore - all tracked with a handy-dandy quest journal. I knew I had gotten lost in the game when I realized that I had stopped trying to see as much as I could in a short amount of time and was instead playing the game the way I play most RPGs - I was exploring every nook and cranny and taking every side quest I could get my hands on. I went through a very cool series of quests where I became a bounty hunter for a local bail bondsman. That little adventure culminated in my first boss encounter which netted me, among other things, another humanity point and a really cool melee weapon, a blood-splattered prosthetic human arm.
There are 11 comments on Gamespy up close and personal with Bloodlines