HomeLan Fed talks Oblivion with Ashley Cheng
HomeLan Fed talks Oblivion with Ashley Cheng
Interview - posted by Spazmo on Fri 17 December 2004, 16:14:09
Tags: Bethesda Softworks; The Elder Scrolls IV: OblivionHomeLan Fed's interview with Bethesda's Ashley Cheng about TESIV: Oblivion is now availible for everyone's reading pleasure.
HomeLAN - The last Elder Scrolls title was a truly massive game in terms of content and quests. How "big" will the game be in terms of quests and gameplay time?
Ashley Cheng - Oblivion is a larger game. The landmass is larger than Morrowind. Exploration will always be a major feature of our games. However, we’ve also redesigned the interface compass and maps to make it easier for you to “find the fun†if you so choose. If you’d rather get yourself lost, so be it, but it’s there if you need it. We’ve removed the boring, repetitive traveling that you had to do in Morrowind. The feedback has been nothing but positive with our initial playtesting of the fast travel functionality. The key to balancing the exploration with the fun is that you can only fast travel to locations if you’ve previously been there. There are exceptions, so we pay careful attention to this feature as quests are being implemented. Plus, it’s optional, so if you want to walk everywhere, go right ahead.Thanks to Mr. Teatime of Duck and Cover for the heads up.
HomeLAN - The last Elder Scrolls title was a truly massive game in terms of content and quests. How "big" will the game be in terms of quests and gameplay time?
Ashley Cheng - Oblivion is a larger game. The landmass is larger than Morrowind. Exploration will always be a major feature of our games. However, we’ve also redesigned the interface compass and maps to make it easier for you to “find the fun†if you so choose. If you’d rather get yourself lost, so be it, but it’s there if you need it. We’ve removed the boring, repetitive traveling that you had to do in Morrowind. The feedback has been nothing but positive with our initial playtesting of the fast travel functionality. The key to balancing the exploration with the fun is that you can only fast travel to locations if you’ve previously been there. There are exceptions, so we pay careful attention to this feature as quests are being implemented. Plus, it’s optional, so if you want to walk everywhere, go right ahead.
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