GameSpy Criticizes KOTOR2
GameSpy Criticizes KOTOR2
Review - posted by Exitium on Wed 16 February 2005, 06:15:17
Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic II - The Sith LordsGameSpy's resident cynic, Christopher Buecheler has taken to criticizing Obsidian Entertainment's Knights of the Old Republic II, commenting that it was a game that felt that it was rushed half way through for a release in time for Christmas.
I am afraid I must disagree with the esteemed Mr. Allen Rausch and his review of KotOR II. While he did knock a star off for the bugs and glitches which plague the game (and which were indeed frustrating), he neglected to address one of the very real issues with the title: the storyline.
Oh, sure, there's discussion of how the game contains a rich, full story with a plot as complex and interwoven as a tapestry. That's true. Right up until a very specific spot in the game, when all of that is tossed aside in favor of hurrying the game out for Christmas, and shoving the player through several obviously rushed endgame levels, without wrapping up half of the story threads (and that's not even getting into how damaging the influence system can be to the story).
I'm not going to spoil the ending for you, nor even dwell too much further on what exactly the issue is, but believe me, it's there. I'm not talking about leaving the story open-ended in order to facilitate sequels. That's fine and I can thoroughly understand it. The problem is that they waste one of the creepiest bad guys in recent history, then promptly send your character off on a series of solo missions, and actually forget to even explain what's happening to the sidekicks you've spent so much time training and equipping.Could it be, that someone at GameSpy has the intelligence to say something of actual worth?
Thanks for the news tip, Aegeri.
I am afraid I must disagree with the esteemed Mr. Allen Rausch and his review of KotOR II. While he did knock a star off for the bugs and glitches which plague the game (and which were indeed frustrating), he neglected to address one of the very real issues with the title: the storyline.
Oh, sure, there's discussion of how the game contains a rich, full story with a plot as complex and interwoven as a tapestry. That's true. Right up until a very specific spot in the game, when all of that is tossed aside in favor of hurrying the game out for Christmas, and shoving the player through several obviously rushed endgame levels, without wrapping up half of the story threads (and that's not even getting into how damaging the influence system can be to the story).
I'm not going to spoil the ending for you, nor even dwell too much further on what exactly the issue is, but believe me, it's there. I'm not talking about leaving the story open-ended in order to facilitate sequels. That's fine and I can thoroughly understand it. The problem is that they waste one of the creepiest bad guys in recent history, then promptly send your character off on a series of solo missions, and actually forget to even explain what's happening to the sidekicks you've spent so much time training and equipping.
Thanks for the news tip, Aegeri.