Bloodlines sounds good to RPGDot
Bloodlines sounds good to RPGDot
Game News - posted by Spazmo on Mon 21 February 2005, 23:30:58
Tags: Troika Games; Vampire: The Masquerade - BloodlinesRPGDot has finally got around to kicking off their big 2004 awards hullaballoo, starting with awards for <a href=http://www.rpgdot.com/index.php?hsaction=10053&ID=1087>sound and music[/url] and <a href=http://www.rpgdot.com/index.php?hsaction=10053&ID=1084>graphics[/url], both of which Troika's Vampire: Bloodlines wins. Here's why Bloodlines took the graphics award:
There were always high expectations for the graphics in Vampire: Bloodlines. The first game to license Half-Life’s Source engine, the expectations built by Valve’s Godzilla were palpable. Ultimately, while some were disappointed that Bloodlines fell short of Half Life’s graphical heights, it was clearly the only RPG to push the envelope in 2004 and established a new watermark for the genre. Certainly the graphics succeeded in establishing the sinister and bloody atmosphere but it was the facial animation system that stole the show: the superb facial emotions in Bloodlines’ NPCs added a new layer of depth and life – arguably demonstrating for the first time how good graphics in an RPG could genuinely improve the gameplay.Bioware's NWN expansion Hordes of the Underdark is an inexplicable first runner up for sound even though it was released in 2003, knuckleheads.
There were always high expectations for the graphics in Vampire: Bloodlines. The first game to license Half-Life’s Source engine, the expectations built by Valve’s Godzilla were palpable. Ultimately, while some were disappointed that Bloodlines fell short of Half Life’s graphical heights, it was clearly the only RPG to push the envelope in 2004 and established a new watermark for the genre. Certainly the graphics succeeded in establishing the sinister and bloody atmosphere but it was the facial animation system that stole the show: the superb facial emotions in Bloodlines’ NPCs added a new layer of depth and life – arguably demonstrating for the first time how good graphics in an RPG could genuinely improve the gameplay.