KOTOR2 reviewed at RPGVault
KOTOR2 reviewed at RPGVault
Review - posted by Spazmo on Fri 4 March 2005, 21:43:55
Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic II - The Sith LordsRPG Vault have got their very own review of Obsidian's first release, Knights of the Old Republic II. The review is positive and echoes other reviews for this popular Star Wars RPG.
The same can be said of all the other potential party members named above, although arguably to a lesser extent. At least in part, this is due to the simple reason that aside from controlling T3-M4 in the prologue, Kreia is the first one to become available. You hook up with Atton quite soon thereafter, and then T3-M4. Their respective skill sets are fairly similar. Only two can accompany you at a time, so you'll probably pick one of them or switch them in and out for each other. Meanwhile, the crone will be your constant companion. By the time you meet Bao-Dur, you'll have played for about 10 hours, perhaps a bit more. If you decide to bring him along, he's least likely to take Kreia's place because you'll have by far the most time invested in her. This pattern repeats itself through the first half of the game since that's roughly how long it takes to encounter the rest.Well, that's kind of wrong for two reasons. First off, the game automatically levels up NPCs so they'll match the PCs level. Second, Kreia is a vicious queen bitch who is so unpleasant I never used her except for when the damn game forced me to.
The same can be said of all the other potential party members named above, although arguably to a lesser extent. At least in part, this is due to the simple reason that aside from controlling T3-M4 in the prologue, Kreia is the first one to become available. You hook up with Atton quite soon thereafter, and then T3-M4. Their respective skill sets are fairly similar. Only two can accompany you at a time, so you'll probably pick one of them or switch them in and out for each other. Meanwhile, the crone will be your constant companion. By the time you meet Bao-Dur, you'll have played for about 10 hours, perhaps a bit more. If you decide to bring him along, he's least likely to take Kreia's place because you'll have by far the most time invested in her. This pattern repeats itself through the first half of the game since that's roughly how long it takes to encounter the rest.