Oblivion Q&A on GCM
Oblivion Q&A on GCM
Interview - posted by Saint_Proverbius on Wed 8 June 2005, 23:32:49
Tags: Bethesda Softworks; The Elder Scrolls IV: OblivionThere's an interview with Todd Howard over on Game Chronicles Monthly covering a bunch of stuff going on with Daggerfall 3: Morrowind 2: Oblivion. Here's a little bit about the features people want back from Daggerfall:
GCM: Are you planning on including features that were found in Daggerfall but left out of Morrowind, like banks, mounts, wagons, or the ability to climb or buy/own a ship or a house?
Todd Howard: We’ve added a lot of new features, including some you mention. We’ve brought back the fast travel map to allow you to instantly travel to any location you already know about, and there are mounts you can buy and use for traveling "on foot" more quickly. Yes, there will be houses you can buy in each major town where you can keep all of your stuff. At the same time, we spent a lot of time and energy on “features†that people do and experience all the time in our games: talking to people, killing stuff, NPC AI, etc. We wanted to do some new things in these areas to make the overall experience more enjoyable. More time having fun and less "down time."Fast map travel is nice. Not sure what the point of owning a house is, though. How come all these losers keep requesting owning houses? How about something useful, like owning a SHOP!?
Spotted at: Blue's News
GCM: Are you planning on including features that were found in Daggerfall but left out of Morrowind, like banks, mounts, wagons, or the ability to climb or buy/own a ship or a house?
Todd Howard: We’ve added a lot of new features, including some you mention. We’ve brought back the fast travel map to allow you to instantly travel to any location you already know about, and there are mounts you can buy and use for traveling "on foot" more quickly. Yes, there will be houses you can buy in each major town where you can keep all of your stuff. At the same time, we spent a lot of time and energy on “features†that people do and experience all the time in our games: talking to people, killing stuff, NPC AI, etc. We wanted to do some new things in these areas to make the overall experience more enjoyable. More time having fun and less "down time."
Spotted at: Blue's News