Brenon Holmes on DA and strategy
Brenon Holmes on DA and strategy
Game News - posted by Vault Dweller on Wed 29 June 2005, 18:45:50
Tags: BioWare; Dragon Age: OriginsBrenon Holmes was spotted talking about Dragon Age related things including things <a href=http://forums.bioware.com/viewtopic.html?topic=436101&forum=84&sp=45>he doesn't fully understand[/url]:
One thing I'll mention is that DA is a fairly different beast from what we've done before. It will not be a combination of every game we've done since BG.
We have a lot of different people at the company, and the design approaches can vary a fair bit from team to team.
You *should* be able to play with any PC character... because the PC character is largely irrelevant. It's the party that matters. Depending on your party composition, I suspect that various configurations will have a hard time of it.Cool! Teh role-playing!
Strategy implies that you know in advance what you can do. Unless you have a list of things you can do, there's no strategy involved in any case... it's just muddling your way through in the dark until you find clarity.
How would you strategically make your way through a game when you didn't know what was going to happen next? You can make choices based upon the current circumstances, but I fail to see how that's any different from what we're doing.I think that Brenon's just redefined the concept of strategy.
One thing I'll mention is that DA is a fairly different beast from what we've done before. It will not be a combination of every game we've done since BG.
We have a lot of different people at the company, and the design approaches can vary a fair bit from team to team.
You *should* be able to play with any PC character... because the PC character is largely irrelevant. It's the party that matters. Depending on your party composition, I suspect that various configurations will have a hard time of it.
Strategy implies that you know in advance what you can do. Unless you have a list of things you can do, there's no strategy involved in any case... it's just muddling your way through in the dark until you find clarity.
How would you strategically make your way through a game when you didn't know what was going to happen next? You can make choices based upon the current circumstances, but I fail to see how that's any different from what we're doing.