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GameSpy interview with Pete Hines on Oblivion modding

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GameSpy interview with Pete Hines on Oblivion modding

Interview - posted by Spazmo on Wed 13 July 2005, 17:15:07

Tags: Bethesda Softworks; The Elder Scrolls IV: Oblivion

GameSpy talked to Pete Hines of Bethesda about the modding capabilities of TES4: Oblivion. This interview is the result.

"That'll be a huge help for modders," I said. "Oh, yes," agreed Hines. "If anything, Oblivion is going to be even more mod-friendly than Morrowind." According to Hines, the construction set for Oblivion, while the same general design as the previous one, underwent extensive modification while Oblivion was being built. The idea was to bring the same "baked-in" characteristics that the texture maps shared with things like the lighting engine to every aspect of the game world. World blocks will be available to be stacked up just like LEGO blocks. Every object in the game has their own defined physics so players can just drop an item into the world and whether it's made of metal or wood or cloth, it will react properly. Then proper textures can be painted on, making a world that looks just as good as Bethesda's own (barring differences in artistic talent, of course).​
Artistic talent? It can't be that hard to set the "light bloom" slider to "FULL".
Spotted at: Blue's News

There are 30 comments on GameSpy interview with Pete Hines on Oblivion modding

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