Oblivion Q&A at TVG
Oblivion Q&A at TVG
Interview - posted by Spazmo on Wed 20 July 2005, 17:18:45
Tags: Bethesda Softworks; Gavin Carter; The Elder Scrolls IV: OblivionTotal Video Games talked to Bethesda's Gavin Carter (aka Kathode) about Oblivion.
Tell us one technical feature you are most proud of so far, and what has next-gen development been like for the team as a whole?
Elder Scrolls IV: Oblivion: Click for screenshotsVery tough to choose just one feature I’m proud of. Our AI system, Radiant AI, would be a front-runner. It allows us to breathe life into the world with very little scripting.Radiant AI and people kicking their cats DYNAMICALLY! means jack shit for immersion if you don't improve on Morrowind's awful dialog system.
But what's worse:
You must play and see many other games. Could you tell us what influences or inspirations have found their way into Elder Scrolls IV?
Across the entire team, we play literally everything that’s out there. We even have people big into pen-and-paper games and even a few LARPers. So ideas for the game come from everywhere, even books and movies and television. One reason we like to take our sweet time with pre-production on our games is that we’ve got so many ideas. We usually have too many, and have to pare them down. Our biggest influences by far, however, are our own games. We look at what worked, what didn’t, and try to improve on everything.Alright, who are the LARPers?! I want names and pictures of them in full wizard dress.
Spotted at: Blue's News
Tell us one technical feature you are most proud of so far, and what has next-gen development been like for the team as a whole?
Elder Scrolls IV: Oblivion: Click for screenshotsVery tough to choose just one feature I’m proud of. Our AI system, Radiant AI, would be a front-runner. It allows us to breathe life into the world with very little scripting.
But what's worse:
You must play and see many other games. Could you tell us what influences or inspirations have found their way into Elder Scrolls IV?
Across the entire team, we play literally everything that’s out there. We even have people big into pen-and-paper games and even a few LARPers. So ideas for the game come from everywhere, even books and movies and television. One reason we like to take our sweet time with pre-production on our games is that we’ve got so many ideas. We usually have too many, and have to pare them down. Our biggest influences by far, however, are our own games. We look at what worked, what didn’t, and try to improve on everything.
Spotted at: Blue's News