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Steve Meister explains dumbing down in Oblivion

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Steve Meister explains dumbing down in Oblivion

Game News - posted by Vault Dweller on Wed 30 November 2005, 15:55:50

Tags: Bethesda Softworks; The Elder Scrolls IV: Oblivion

Steve Meister, aka MSFD, has made a post <a href=http://www.elderscrolls.com/forums/index.php?showtopic=196827&st=80>explaining skills development[/url] in highly anticipated Oblivion

Major skills START at a higher level than misc skills, but they advance at the same rates for a given skill level. To advance any skill, you have to use it a specific amount -- and that amount increases the higher the skill level. That's true for both misc and major skills. So if you have a major skill at 45 and a minor skill at 45, it'll take the same amount of skill uses to advance either.

If you advance Major skills 10 times, you can level up. Minor skill advancement does not contribute towards leveling up, but advancing ANY skill in between levels contributes towards increasing the bonus multiplier for the skill's governing attribute. So both majors and minors will contribute towards stat increases when you do level up.​
The gap between Daggerfall and Oblivion has just become bigger.

Edit: Facing criticism and forums' unrests, and failing to score any points with the "slow" crowd (they aren't called "slow" for nothing), Bethesda was forced to improve the skill system a bit:

Actually, the amount of skill usage you get for using a skill is the same, but major vs minor does indeed make a difference in the rate of skill advancement. Your class specialization (combat, stealth, magic) has an effect as well. Here's a concrete example.

Suppose you wanted to advance a skill from 15 to 16.

Major, within class specialization: 6.76 uses
Major, non-specialization: 9.02 uses
Minor, within class specialization: 11.27 uses
Minor, non-specialization: 15.03 uses

And those numbers get higher and higher in an exponential curve with higher skill levels.​
Thanks for the update, Steve.

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