Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

MCA and Role-Playing for the People

Click here and disable ads!

MCA and Role-Playing for the People

Development Info - posted by Vault Dweller on Fri 2 June 2006, 18:38:04

Tags: Chris Avellone; Neverwinter Nights 2; Obsidian Entertainment

GameSpot has posted a NWN2 designer diary #1, creatively called "Role-Playing for the People" and written by Chris Avellone.

The battles you'll have over the course of the game range from epic fights against legions of enemies to up-close and personal, one-on-one combat with a frenzied berserker boss. The camera control really lets you zoom in and see you and your companions in the midst of battle. When the camera's behind your character's shoulder, seeing the towering umber hulk or the swipe of a dragon's tail truly becomes impressive. If you prefer a more tactical feel, we also support the camera jumping to full isometric view, so you can get a feel for more multiopponent tactical battles.​
Sounds awesome, you have 3 different modes: epic, cinematic, and tactical, all in one game. A real innovation.

Spotted at: RPG Dot

There are 85 comments on MCA and Role-Playing for the People

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.053017139434814 seconds