GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Making great games: Bethesda's trade-secrets revealed!

Click here and disable ads!

Making great games: Bethesda's trade-secrets revealed!

Company News - posted by Vault Dweller on Wed 28 June 2006, 15:09:59

Tags: Bethesda Softworks; The Elder Scrolls IV: Oblivion

Todd Howard, everyone's favourite designer, who thinks that reading is too hard and loves the "vibrant and fresh" Final Fantasy series, has finally revealed his trade-secrets in an e-book called <a href=http://www.next-gen.biz/index.php?option=com_content&task=view&id=3326&Itemid=2>Great games are played by me![/url], available as an Oblivion plug-in for only $2.99.


My favorite part of the working day is...

I have a few hours in the middle of each day when I play the latest builds of everything. The rest of the time is meetings, some of which I love, some not-so-much. But it’s the private time to play a build and make notes that is probably the most 'fun'. As a project gets further along, those play sessions involve more people at once, watching me play so I can just yell out comments, and those are the best. 'Great games are played, not made', is my office motto, so I love when we’re playing our game and adjusting it as we go.
The mind boggles

Thanks, Llyranor

There are 58 comments on Making great games: Bethesda's trade-secrets revealed!

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.047868013381958 seconds