GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

NWN2 gets kicked by SciFi.com

Click here and disable ads!

NWN2 gets kicked by SciFi.com

Game News - posted by Role-Player on Thu 30 November 2006, 14:46:54

Tags: Neverwinter Nights 2; Obsidian Entertainment

Neverwinter Nights 2 gets smacked down by this SciFi.com review. The author cites the adherence to D&D rules and tired storytelling as his main reasons for disappointment.


But wait: "I know D&D, and you, sir, are no fan of D&D." Not true. I'm just not a fan of games that daisy-chain sparsely detailed areas together and require you to run from one end to the other battling enemies pulled from the tired old passive-aggressive playbook. I don't want to go spelunking in dungeons where every corner's perfectly squared and every segment's implausibly flat as a pancake. And I really don't care for situations where, for instance, you clear out a bandit camp, trigger a script and then the bandit camp's suddenly—presto—full of bandits again. It has nothing to do with D&D, but rather the collision of tortuously detailed rules with a mediocre game engine and a dog-tired storytelling approach that—in 2006—no longer entertains the way it thinks it does.

Convincing hardened D&D'ers that their beloved system may finally have teetered over into fetish is like rolling boulders up a hill, but it is, in the end, the big problem here. It's easy to say "But it's a D&D game, so fidelity's a virtue." Too easy. If you really want computer-aided D&D, it's far more satisfying to grab a copy of Code Monkey's eTools and stick with your local haunts.

Fair point but still, NWN2 might be the closest thing D&D nerds will ever get to having romance options.

Spotted at: RPG Dot

There are 28 comments on NWN2 gets kicked by SciFi.com

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.040544033050537 seconds