Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Pete Hines: Oblivion delivered what was promised

Click here and disable ads!

Pete Hines: Oblivion delivered what was promised

Interview - posted by Vault Dweller on Thu 22 March 2007, 16:06:04

Tags: Bethesda Softworks; The Elder Scrolls IV: Oblivion

Games Industry has asked Mohammed Saeed al-Sahaf, Iraqi Minister of Information, a few questions about Bethesda's award-winning RPG masterpiece that took the world by storm last year.

Some critics described Oblivion as the first next-gen game. How did that affect your outlook?

We're very harsh critics of ourselves. We have very high standards, so we already felt like we were trying to deliver a huge next-gen experience whether or not any one else said it. If it did anything it really heightened the attention the game was getting.

A month or so before the game came out I was concerned anticipation had reached too high a level. People were expecting the game to cure blindness and heal the sick. (I wonder why? - VD) It turns out that I feel like we delivered on what people expected. There was no bump, people didn't say, 'It's good but not as good as it should have been.' I think the scores and awards reflect that we delivered on people's expectations.

Spotted at: RPG Watch

There are 198 comments on Pete Hines: Oblivion delivered what was promised

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.043390035629272 seconds