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Neverwinter Nights 2 1.06 Beta patch available

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Neverwinter Nights 2 1.06 Beta patch available

Game News - posted by Role-Player on Wed 9 May 2007, 11:34:54

Tags: Neverwinter Nights 2; Obsidian Entertainment

There's a new beta patch available for Neverwinter Nights 2, bumping it to version 1.06. You can consult patch notes in <a href=http://nwn2forums.bioware.com/forums/viewtopic.html?topic=563372&forum=109&sp=30>this thread[/url] at the official forums, along with links for the patch itself and the rollback. Here's a short list of fixes:

General

--“Greater Weapon Specialization (Light Hammer)” will no longer show up as “Greater Weapon Specialization (Flail)”
--The Dedicated Server will now load modules from directories as well as from .mod files. To load a module directory from the command line, use the following parameter: -moduledir <module name>
--Specular Lighting has been improved. Shiny objects should now look better than before.
--Trees and Objects that fade no longer lose their directional light shadow when faded out.

Scripting

--ActionRest() will now properly utilize the bIgnoreNoRestFlag parameter.
--EffectHeal() can now restore the HP of doors and placeables.
--SetTrapActive() now works on Doors and Placeables as well as triggers.
--SetOrientOnDialog() now functions properly.
--ExportAllCharacters() and ExportSingleCharacters() will write to the server vault.

Effects/Spells/Domains

--Bestow Curse now reduces all of the target’s ability scores by 3 rather than 2.
--Energy Drain no longer allows a saving throw.
--The War Domain has been renamed to the Fury Domain, to allow future implementation of a more D&D-accurate War Domain.​
Shine on, you buggy game you.

Spotted at: NWN2 forums

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