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Neverwinter Nights 2 1.06 Beta patch available
Game News - posted by Role-Player on Wed 9 May 2007, 11:34:54Tags: Neverwinter Nights 2; Obsidian Entertainment
There's a new beta patch available for Neverwinter Nights 2, bumping it to version 1.06. You can consult patch notes in this thread at the official forums, along with links for the patch itself and the rollback. Here's a short list of fixes:
GeneralShine on, you buggy game you.
--â€œGreater Weapon Specialization (Light Hammer)â€ will no longer show up as â€œGreater Weapon Specialization (Flail)â€
--The Dedicated Server will now load modules from directories as well as from .mod files. To load a module directory from the command line, use the following parameter: -moduledir
--Specular Lighting has been improved. Shiny objects should now look better than before.
--Trees and Objects that fade no longer lose their directional light shadow when faded out.
--ActionRest() will now properly utilize the bIgnoreNoRestFlag parameter.
--EffectHeal() can now restore the HP of doors and placeables.
--SetTrapActive() now works on Doors and Placeables as well as triggers.
--SetOrientOnDialog() now functions properly.
--ExportAllCharacters() and ExportSingleCharacters() will write to the server vault.
--Bestow Curse now reduces all of the targetâ€™s ability scores by 3 rather than 2.
--Energy Drain no longer allows a saving throw.
--The War Domain has been renamed to the Fury Domain, to allow future implementation of a more D&D-accurate War Domain.
Spotted at: NWN2 forums