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Oblivion - spiritual successor to Fallout!
Interview - posted by Vault Dweller on Fri 5 October 2007, 15:34:13Tags: Bethesda Softworks; Fallout 3
Comedy Gold, brought to you by Bethesda Softworks:
"One question. Lots of answers. We asked the team: What did you like best about the original Fallout games?"
Emil Pagliarulo, DesignerWhich is why you now have a prominent and dramatic father who is your moral compass and the main quest.
I loved the true open-endedness of the world, and the fact that I was this lone guy in a completely unknown world...
... and had the power to shape my own destiny in whatever way I saw fit. In Fallout, the Vault Dweller could be anything I wanted. So in a lot of ways Fallout was the progenitor of the “sandbox” game, and its principles have been replicated in everything from Oblivion to Grand Theft Auto.Does ignorance truly know no bounds?
Dane Olds, ArtistThe sheer destructive power of grenades, you say?
My favorite moment from Fallout was when I discovered the sheer destructive power of grenades. I got into a fight with some bandits and was in way over my head. ...
Todd Vaughn, VP of Development...
Murdering everyone in Shady Sands.
Ryan Ashford, QA...
The first time I played Fallout 1 and got Power Armor and a Plasma Rifle (I didn’t know about the Turbo Plasma Rifle yet), I created a save, and killed every single person in every single town I’d ever been to.