Dragon Age tidbits and BioWare design philosophy
Dragon Age tidbits and BioWare design philosophy
Interview - posted by Ausir on Fri 22 February 2008, 23:44:45
Tags: BioWare; Dragon Age: OriginsIGN has posted an article with some bits from their conversations with BioWare's Ray Muzyka and Greg Zeschuk at the Games Developers Conference. Among stuff about their design philosophy, the doctor duo mentioned the nearly vaporware Dragon Age:
"Dragon Age you can picture fitting back into the more core BioWare experience," said Zeschuk. "it's fun for us to get back to fantasy, there's a huge amount of passion for that." The game will take on a dark, brooding atmosphere, they say, yet remain a heroic experience. "We'll certainly have humor, but the world is a pretty heavy world. I don't think it's a direct social commentary, but there's a lot of strife…it feels very mature. It's not like a kids fantasy where there's dancing elves. It's for adults." They promised more information will start to roll out soon.You can read the rest of the article here.
Spotted at: RPGWatch
"Dragon Age you can picture fitting back into the more core BioWare experience," said Zeschuk. "it's fun for us to get back to fantasy, there's a huge amount of passion for that." The game will take on a dark, brooding atmosphere, they say, yet remain a heroic experience. "We'll certainly have humor, but the world is a pretty heavy world. I don't think it's a direct social commentary, but there's a lot of strife…it feels very mature. It's not like a kids fantasy where there's dancing elves. It's for adults." They promised more information will start to roll out soon.
Spotted at: RPGWatch
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