Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Towards Mass Effect 3

Visit our sponsors! (or click here and disable ads)

Towards Mass Effect 3

Editorial - posted by VentilatorOfDoom on Fri 4 June 2010, 18:10:55

Tags: BioWare; Mass Effect 2

Rock, Paper, Shotgun are pondering BioDesign and what they'd like to see in ME3.

Well, I don’t even want to touch on the fact any time a Renegade or Paragon option appears, it’s basically a win-button. It does reduce the game down to it being a style thing of whether you want to go one way or another at any moment – both are often equally effective. In some ways, it works stylistically, making you equally as much of a decisive figure either way, but separating them totally does really remove much of the moral element to the game. The interrupts are wonderful… but they’re rarely – as in, I never saw one, but there’s apparently one – applied antagonistically. Offering a Paragon or Renegade option simultaneously would become a “What will I do now?” rather than “I’m going to press it to just see what I do. And why not? It’ll almost certainly be better than what would happen if I didn’t… and I’ll end up with a more powerful character too”.

Spotted at: RPGWatch

There are 0 comments on Towards Mass Effect 3

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker RSS Feed
This page was created in 0.0519831180573 seconds