Towards Mass Effect 3
Towards Mass Effect 3
Editorial - posted by VentilatorOfDoom on Fri 4 June 2010, 18:10:55
Tags: BioWare; Mass Effect 2Rock, Paper, Shotgun are pondering BioDesign and what they'd like to see in ME3.
Well, I don’t even want to touch on the fact any time a Renegade or Paragon option appears, it’s basically a win-button. It does reduce the game down to it being a style thing of whether you want to go one way or another at any moment – both are often equally effective. In some ways, it works stylistically, making you equally as much of a decisive figure either way, but separating them totally does really remove much of the moral element to the game. The interrupts are wonderful… but they’re rarely – as in, I never saw one, but there’s apparently one – applied antagonistically. Offering a Paragon or Renegade option simultaneously would become a “What will I do now?” rather than “I’m going to press it to just see what I do. And why not? It’ll almost certainly be better than what would happen if I didn’t… and I’ll end up with a more powerful character too”.
Spotted at: RPGWatch
Well, I don’t even want to touch on the fact any time a Renegade or Paragon option appears, it’s basically a win-button. It does reduce the game down to it being a style thing of whether you want to go one way or another at any moment – both are often equally effective. In some ways, it works stylistically, making you equally as much of a decisive figure either way, but separating them totally does really remove much of the moral element to the game. The interrupts are wonderful… but they’re rarely – as in, I never saw one, but there’s apparently one – applied antagonistically. Offering a Paragon or Renegade option simultaneously would become a “What will I do now?” rather than “I’m going to press it to just see what I do. And why not? It’ll almost certainly be better than what would happen if I didn’t… and I’ll end up with a more powerful character too”.