GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Did BioWare dumb down Dragon Age ?

Click here and disable ads!

Did BioWare dumb down Dragon Age ?

Editorial - posted by VentilatorOfDoom on Fri 23 July 2010, 10:16:01

Tags: BioWare; Dragon Age II

IGN take a preview at the DA 2 combat system.


2. The combat is being refined.
The combat in Dragon Age Origins was very tactical, allowing you to issue orders to the folks in your party. For the sequel, BioWare is aiming to keep that tactical aspect but also make it more action packed, if players wish it to be. Today we got a taste of the new combat system with a mountaintop battle against an army of orcs. They might have been imps or goblins or demons, actually. We're not nerdy enough to know the difference.

Different attacks are mapped to the X, Y, and B buttons of your controller (we were playing on an Xbox 360). Hawk, the hero of the game, had a typical sword swipe mapped to X, a thrust mapped to Y, and a twirl that would take down all the enemies around him mapped to B. By holding the right trigger you can access a second set of attacks, so it seems you'll have six moves available to you at a time. Each move has a recharge time, so you can't just keep mashing the X button to chop through enemies.
No, you have to mash X,Y and B to chop thru enemies. That's called tactical depth.
 
Jaedar is to blame for this one.
 

There are 124 comments on Did BioWare dumb down Dragon Age ?

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.059303045272827 seconds