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NWN2 alignment is for suckers

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NWN2 alignment is for suckers

Mod News - posted by DarkUnderlord on Thu 29 July 2010, 07:18:22

Tags: Neverwinter Nights 2

oldmanpaco is working on an as yet Untitled NWN2 Mod and he needs your feedback:
 
<p style="padding-left: 30px;"><span class="postbody">I already have a framework for a story and a general layout of the beginning 1/3 of the module. And while the story is not necessarily lulzy there may be lulzy side quests and characters.

Also all of the characters are going to be from the Codex. Yes you will have the chance to interact with all your favorite on-line personalities.</span>
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<span class="postbody">He wants your help on deciding which general Class the PC should be and whether he should include alignment shifts: </span>
<p style="padding-left: 30px;">&nbsp;
<p style="padding-left: 30px;"><span class="postbody">I hate alignment in NWN. You end up either LG or CE. The problem is neutral choices <span style="font-weight: bold;">DO NOT MOVE YOU TOWARDS NEUTRAL ALIGNMENT</span>. I have no idea why this mechanic has never been implemented in any game.

That being said I have no real desire to implement an alignment system. I would prefer to keep track of actions as opposed to alignment.

Case in point: I, as a LG char, sent that family to be eaten by those ape things in MotB. I shifted a total of 20 point towards evil but still retained my LG status. I then killed all the apes so no one would know what I did. Still LG.

Honestly what is the point. Actions that are publicly know should effect reactions from people. Alignment is for suckers.</span>
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I agree.
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<span class="postbody">You can blame this news post on self-gratification.
</span>

There are 15 comments on NWN2 alignment is for suckers

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