GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Dragon Age II Preview

Click here and disable ads!

Dragon Age II Preview

Preview - posted by VentilatorOfDoom on Thu 19 August 2010, 10:50:51

Tags: BioWare; Dragon Age II

GameSpot had some hands-on time with DA2 at the GamesCom.


Aside from gaining a more accurate picture of how combat works in Dragon Age II--think quicker and less clunky than the original, but far from Dragon Age: Turbo Mode--we learned a few things about the game’s character-building elements. The one that intrigued us the most is the way the tone of conversations will become affected by the style of character you play as. Essentially, if you’re playing as a pure bastion of light and goodness, your character will tend to sound very genuine. But if you’re playing as a real salty scoundrel, for example, choosing the polite dialogue options will often result in your character saying the nice thing with a hint of sarcasm because it’s not really something that fits with the character you’ve built thus far. You can still choose whatever dialogue options you want, but the way you actually sound during those options will be affected by decisions made far earlier in the game. We’re not sure whether that applies to everything you say or just a few select sound bites, but this nonetheless seems like an intriguing way for BioWare to repurpose Mass Effect’s conversation wheel in Dragon Age and still add a new touch to it.
A crossbreed between Alpha Protocol and Mass Effect dialogue wheels is exactly what Dragon Age II needs to become the best RPG since Dragon Age.
 
Additionally you can watch Mike Leadlaw, lead designer at BioWare, talking about Dragon Age 2.
 
Spotted at: GB

There are 61 comments on Dragon Age II Preview

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.039853096008301 seconds