Lionheart interview at GameSpy.
Lionheart interview at GameSpy.
Interview - posted by Saint_Proverbius on Tue 7 January 2003, 16:02:26
Tags: Lionheart: Legacy of the CrusaderGameSpy has posted up an interview with BlackIsle's own wolfman, Doug Avery about Lionheart. He's a sample to peek your interest.
GameSpy: Is basing an RPG in a semi-historical "what if?" context refreshing? Is it more or less challenging than making up something with orcs, wizards, and some dark evil bad guy?
Doug Avery: It is quite refreshing. The last four years of my life have been dedicated to working in the Forgotten Realms and it's a very nice change. I believe that it is both more and less challenging on many levels to create something new.
Allow me to explain: It is more challenging because the backstory has to be researched and written from scratch. There are no handy references to creatures, areas, or anything else that we can just pick up and read. It is also less challenging for those same reasons. We have carte blanche and can just go to town creating this content without having to go through an approval process or anything that might restrict our creative freedom. That being said, we are trying to stick close enough to recorded history to make players come across something and think, "That's weird!"
Yup, it's always easy to make new things, like goblins and dragons. Never seen those before!
I tease the Doug.
While you're checking out the interview, be sure to notice the introduction where they give BlackIsle the credit for coming up with Fallout, even though it was released a full year before BIS was founded. Oh, you wacky GameSpy people and your facts!
Spotted this at HomeLAN Fed.
GameSpy: Is basing an RPG in a semi-historical "what if?" context refreshing? Is it more or less challenging than making up something with orcs, wizards, and some dark evil bad guy?
Doug Avery: It is quite refreshing. The last four years of my life have been dedicated to working in the Forgotten Realms and it's a very nice change. I believe that it is both more and less challenging on many levels to create something new.
Allow me to explain: It is more challenging because the backstory has to be researched and written from scratch. There are no handy references to creatures, areas, or anything else that we can just pick up and read. It is also less challenging for those same reasons. We have carte blanche and can just go to town creating this content without having to go through an approval process or anything that might restrict our creative freedom. That being said, we are trying to stick close enough to recorded history to make players come across something and think, "That's weird!"
Yup, it's always easy to make new things, like goblins and dragons. Never seen those before!
I tease the Doug.
While you're checking out the interview, be sure to notice the introduction where they give BlackIsle the credit for coming up with Fallout, even though it was released a full year before BIS was founded. Oh, you wacky GameSpy people and your facts!
Spotted this at HomeLAN Fed.