Planescape: Torment Retrospective Review
Planescape: Torment Retrospective Review
Review - posted by VentilatorOfDoom on Mon 1 November 2010, 17:20:26
Tags: Black Isle Studios; Planescape: TormentAfter all these years Planescape: Torment finally gets the rating it deserves (9.6) and it gets it from Manapool.
In addition, the player’s moral and ethical choices can effect a number of things throughout the game in subtle ways. While there may not be some outward change akin to Fable or Star Wars: Knights of the Old Republic, where you will gain horns and an ominous aura for being evil, you can pervert the lives of those around you – or even will them into or out of being, in some cases!
The dialogue is also spectacular, and aside from its depth and high quality, it also has an awful lot of options present within it. There are only three areas in the game where one absolutely must take part in combat, as dialogue (or running away) is possible – and sometimes even preferable – in every other situation!
The one failing of the gameplay is for those who are addicted to ever growing challenges. The combat encounters in Planescape: Torment are generally not very difficult, especially for the experienced player. This might disappoint those who are always in search of higher difficulty limits, but is probably not a consideration for most players.
This is made more evident by the fact that, as mentioned, it is very difficult for the protagonist to permanently lose. This is actually held up throughout the game; it’s not that you are immortal, but every enemy is an expert anti-immortal assassin. Lots of the time, death is merely the beginning of another attempt.
Spotted at: GB
In addition, the player’s moral and ethical choices can effect a number of things throughout the game in subtle ways. While there may not be some outward change akin to Fable or Star Wars: Knights of the Old Republic, where you will gain horns and an ominous aura for being evil, you can pervert the lives of those around you – or even will them into or out of being, in some cases!
The dialogue is also spectacular, and aside from its depth and high quality, it also has an awful lot of options present within it. There are only three areas in the game where one absolutely must take part in combat, as dialogue (or running away) is possible – and sometimes even preferable – in every other situation!
The one failing of the gameplay is for those who are addicted to ever growing challenges. The combat encounters in Planescape: Torment are generally not very difficult, especially for the experienced player. This might disappoint those who are always in search of higher difficulty limits, but is probably not a consideration for most players.
This is made more evident by the fact that, as mentioned, it is very difficult for the protagonist to permanently lose. This is actually held up throughout the game; it’s not that you are immortal, but every enemy is an expert anti-immortal assassin. Lots of the time, death is merely the beginning of another attempt.
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