GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Christina Norman, Lead Gameplay Designer

Click here and disable ads!

Christina Norman, Lead Gameplay Designer

Interview - posted by VentilatorOfDoom on Sun 7 November 2010, 13:29:22

Tags: BioWare; Mass Effect 2

Christina Norman, BioWare's Lead Gameplay Designer on the Mass Effect series, gets introduced on the BioBlog.
I know she's responsible for the planet scanning bullshit, but let's give her a fair chance:


How long have you worked for BioWare?
5 of your “earth years”
What does a Lead Gameplay Designer actually do?
My team builds all the gameplay systems for the Mass Effect series of games. What is a gameplay system? It’s basically anything you can do in more than one place, like fire a gun, or level up, or use a power, or enter cover. We micro-polish each of these activities until they are ridiculously fun!
...
What game are you losing sleep for right now (that you are not working on)?
Fable 3 and The Old Republic (which I’m an alpha tester for) are my main obsessions right now. I also just finished playing Game Dev Story a really awesome iPhone game.
What is the most “nerdy” thing about you?
Wow what isn’t nerdy about me? I spend all my time playing games, posting to twitter, watching anime and programming.
Lol, she said "earth years". Yet, she must be lying because women can't code. Anyway, since she's an obsessive <span style="text-decoration: line-through;">Turdle</span> Fable 3 fan, I think we can expect Mass Effect 3 to introduce the gameplay the series was genuinely lacking: kicking space chicken and farting on aliens' heads.
&nbsp;
Spotted at: RPGWatch

There are 51 comments on Christina Norman, Lead Gameplay Designer

Gallery
Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.036386966705322 seconds