Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

ToEE interview at RPGPlayer

Click here and disable ads!

ToEE interview at RPGPlayer

Interview - posted by Saint_Proverbius on Wed 5 March 2003, 22:08:04

Tags: Temple of Elemental Evil; Tim Cain; Troika Games

Those groovy Italian chaps over at RPGPlayer have posted an interview with Timmy Cain about Temple of Elemental Evil.

RPGPlayer: Apart from Planescape Torment, the only RPG that wisely used dialogues of great quality and quantity was Arcanum. Will TTotE have the same quantity and, more important, the same quality of dialogues or will it just be a hack n' slash type of game due also to the nature of the Paper n' pen original module?

Tim Cain: "We have spent months adding dialogs and quests to make our game as rich and as detailed as possible. For people who make characters that emphasize diplomacy or trickery, you should find many things to do and many alternate paths through the main story arc and side quests."​

That's a bad RPGPlayer! Fallout, Geneforge, and Prelude to Darkness all had fantastic dialogue systems.

Though, I have to admit, I still crack up at the line in Arcanum where you're addressing the Elf Warrior Princess with, This conversation is over when I say it's over, harlot!

Spotted this at RPGDot

There are 1 comments on ToEE interview at RPGPlayer

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.078176975250244 seconds