GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Matt Chat 285: Interview with Whalenought Studios, Part Two

Click here and disable ads!

Matt Chat 285: Interview with Whalenought Studios, Part Two

Interview - posted by Infinitron on Mon 6 April 2015, 11:59:19

Tags: Matt Barton; Serpent in the Staglands; Whalenought Studios

Matt Barton has uploaded the second episode of his interview with Serpent in the Staglands developers Joe & Hannah Williams. In this part, they talk about character creation, the experience of working together as a married couple, the previous games they've developed for mobile platforms, form vs function in UI design, randomization, and more.



It's interesting that they say that development for mobile platforms has become prohibitive for indie developers due to excessive QA requirements, which is historically what's often been claimed about development for PC.

There are 4 comments on Matt Chat 285: Interview with Whalenought Studios, Part Two

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.038058996200562 seconds