Wasteland 2 immediately opens with both: you're asked to put together a party of four characters, but those characters all have the complexity of a Fallout main character. This is, honestly, overwhelming. Fallout or Deus Ex games are manageable because you know that however your one characters specializes, he or she will have options to smooth-talk, shoot, or sneak past obstacles. Games like Dragon Age, built around multiple party members, have supplements to whatever weaknesses—if you don't create a rogue, you can make sure to have Leliana in your party to do whatever rogue things need to be done. Wasteland 2 just puts all of that in front of you at once—by attempting to combine the party creation of old games with the customizations of newer RPGs, it becomes exponentially more complex almost inadvertently.