I agree sort of. When I first played Morrowind--was it 2003?--I thought it sucked and wanted to go back to Daggerfall. Daggerfall gets a lot of hate for its randomly generated cities and dungeons, but I loved it nonetheless. It had a magic not repeated in Morrowind. Better dungeon crawls. It felt freer and bigger. More epic. Morrowind models looked ugly too.Best Elder Scroll game in terms of gameplay?
Daggerfall.
Best Elder Scroll game in terms of world?
Morrowind.
Best Elder Scrolls game as fuel to burn and make a nice fire on a zombie apocalypse?
All the rest.
If there's any great aspect to MW that I missed, please share. Maybe in the Tribunal expansion NPCs have any personality?
So what? Back in the day, it was one of the best games released that year and certainly a top contender for RPGs.
Turns out you don't have any active arguments, only reactive ones. Picking out some weak aspects of a game don't make it bad. I can say Donkey Kong's base building sucks (you can't even stack the barrels!) and its tunnel shooter sections are unmemorable ... but that would be missing the point. You missed the point.damn I can't believe NO ONE has managed to refute my arguments yet... wow... it's almost like... I'm right...
At the cost of sounding like the sort of unbareable hipster the Codex just loves to bits: Normal people, the people who play Skyrim and think it's a good game. They just don't "get" games like Morrowind. Things that to a modern little shit like my boy seem janky and awkward are all part of the immersion. I remember quite vividly spending all my gold on a shiny weapon in Seda Neen and not being able to afford the Bug Bus. So I had to walk all the way to Balmora. By doing that I ended up getting lost and nearly being raped by Cliff Racers. That's fun to me. Getting lost. Fucking up and nearly dying because what you do has real consequence. Not just a shitty little "Jimmy Saville will remember this slight against his wrestling ability" lark we have nowadays.OP criticises Morrowind's travel system, but it is, among other similar immersive limitations (no quest compass, player can only join one Dunmer Clan, touch skill requirements for advancing in faction hierarchies etc), exactly what makes Morrowind so much more immersive than RPGs where such limitations don't exist. In Oblivion I became Grand Master of Wizard's Guild with a Destruction skill of 50 and without any other Arcane skills. That's one pathetic Arch Mage if you ask me. I also became the leader of Thieves Guild and Dark Brotherhood almost by accident. Morrowind makes you earn your place in the game world and that's so much more satisfying than a game where you're always the focus of the story and where everything is handed to you on a silver platter.
Looks good enough to me. If anything, fog was one thing mods should not have removed. Just like in Silent Hill where they added it because consoles couldn't handle loading 3d assets and it became a feature of the series, Morrowind being foggy fits it too.
The only things about Morrowind that have aged horribly are parts of the UI and the walking speed.
Seriously, that walking speed...
I have no clue how I ever played that without the mod that makes movement bearable.
The only things about Morrowind that have aged horribly are parts of the UI and the walking speed.
The only things about Morrowind that have aged horribly are parts of the UI and the walking speed.
Seriously, that walking speed...
I have no clue how I ever played that without the mod that makes movement bearable.
You cheesed the game with a 2 second Resist Magicka 100% spell combined with the Boots of Blinding Speed, just like everyone else.
Succeeding at being a "good digital world" is exactly what makes Morrowind a very good game (leagues above consoletard shit like Oblivion/Skyrim) because guess what, it's an open world sandbox game. Exploration is what that genre is all about and Morrowind nails that aspect despite all its flaws in other areas.
At the cost of sounding like the sort of unbareable hipster the Codex just loves to bits: Normal people, the people who play Skyrim and think it's a good game. They just don't "get" games like Morrowind. Things that to a modern little shit like my boy seem janky and awkward are all part of the immersion. I remember quite vividly spending all my gold on a shiny weapon in Seda Neen and not being able to afford the Bug Bus. So I had to walk all the way to Balmora. By doing that I ended up getting lost and nearly being raped by Cliff Racers. That's fun to me. Getting lost. Fucking up and nearly dying because what you do has real consequence. Not just a shitty little "Jimmy Saville will remember this slight against his wrestling ability" lark we have nowadays.
At the cost of sounding like the sort of unbareable hipster the Codex just loves to bits: Normal people, the people who play Skyrim and think it's a good game. They just don't "get" games like Morrowind. Things that to a modern little shit like my boy seem janky and awkward are all part of the immersion. I remember quite vividly spending all my gold on a shiny weapon in Seda Neen and not being able to afford the Bug Bus. So I had to walk all the way to Balmora. By doing that I ended up getting lost and nearly being raped by Cliff Racers. That's fun to me. Getting lost. Fucking up and nearly dying because what you do has real consequence. Not just a shitty little "Jimmy Saville will remember this slight against his wrestling ability" lark we have nowadays.
I have been at both sides of the fence. Back in the day i was your average nerd with no social life who loved crpgs so i played Morrowind a lot and i enjoyed it. Today i am your average linux sysadmin and programmer who has no time to waste anymore. I don't view video games as useless timewasters, i still enjoy gaming and i cherish the time i play them, but i hate doing mundane stuff. Because everytime i have to face hordes of trashmobs, or grinding, or walking like a moron with no fast travel etc, i constantly feel that i could use my time more productively. Everytime i spend time gaming i don't spend time doing something else, whether working, studying something new, spending time with family/friends, fucking my wife etc. So at least i expect that video game time to be worthwhile, fun, immersive. Not just walking around in an empty landscape of nothingness.
As i grow older i value compact games that pack more punch during less playtime. That is why i enjoyed games like the rebooted Tomb Raider trilogy so much. They are stellar AAA games with nice story and action and you can complete them in a few hours and you are never bored until you finish them. They are not "thinking games" but i don't game to tire my mind i game to relax after a hard day at work....
So to summarize, it's not that we don't "get" games like Morrowind, we get them but they are not for us. And this is fine.
I've noticed the same with my time management behavior. There's only one nihilistic conclusion to be drawn from this realization: We're all doomed to become casualtards, become the very thing we once so eagerly fought.
"You either die a hero or live long enough to see yourself to become the villain."
I've noticed the same with my time management behavior. There's only one nihilistic conclusion to be drawn from this realization: We're all doomed to become casualtards, become the very thing we once so eagerly fought.
"You either die a hero or live long enough to see yourself to become the villain."
There is nothing wrong with being a casual. Gaming is not an achievement, it is not work, and is not something to put on your resume, unless you are an esport faggot exploiting the morons on twitch and getting rich.
It is something we do for fun, a hobby. There is no good and bad way to have fun, if it works for you, it works for you. Which is why i find all those edgy "git gud" teenager retards hilarious, they will grow up, eventually.
Still, being a casual does not mean you have to play Farmville, it just means you don't have time for padded gametime anymore.
It bears mentioning that there are great games out there mostly about atmosphere and worldbuilding that don't require 100 hours to complete. The Vanishing of Ethan Carter instantly came to mind. Even if your time is limited, you have other options besides QTE/cover shooter/achievement checklist games.I don't game to tire my mind i game to relax after a hard day at work....
So to summarize, it's not that we don't "get" games like Morrowind, we get them but they are not for us. And this is fine.
I still think the weird-ass combination of roll-to-hit plus having to aim and hit enemies yourself is pretty dumb. But yeah, Morrowind is great. I even like the UI--you can move it around and customize it and stuff and that's coolThe only things about Morrowind that have aged horribly are parts of the UI and the walking speed.
Seriously, that walking speed...
I have no clue how I ever played that without the mod that makes movement bearable.
Everything mentioned in the original post is a valid criticism, but a good part of what is mentioned in there can also be fixed (or at least alleviated) with mods to an extent that is mostly unavailable for other RPGs.
Playing Morrowind without mods is like playing Vampire: The Masquerade - Bloodlines without its highly praised Unofficial Patch, except moreso: you're missing out on the game's real potential and focusing on some problems that don't need to be there.
Of course, finding all the right mods and making them work together can be a pain, but that's a different matter.