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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Yeah, pretty sure it only depends on the dialogue, if you pick Lawful you get the shield fighter, Chaotic you get the dwarf in the first choice, then Evil you get the undead and good you get the little girl in the second choice.

I manged helping the men in the fire and didn't loot anything and tried being good and nice, then during dialogue I picked evil and chaotic and I got the undead and the dwarf even tho the little girl hates the Sorcerer and I helped the fighter with men in fire.
 

SkiNNyBane

Liturgist
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NY
Grab the Codex by the pussy
Is there any real reason to have arcane knowledge, persuade, religious lore and stuff like that on non main characters in a way that is useful?
 

Herethos

Literate
Joined
Sep 28, 2018
Messages
5
Is there any real reason to have arcane knowledge, persuade, religious lore and stuff like that on non main characters in a way that is useful?

They make skill checks during conversations with other party members when camping and other things, like a lore check might be done when the bard starts a conversation with the gnome about some of his books or whatever. Also the companion with the highest skill is often used during conversations, random/triggered events.
 

SkiNNyBane

Liturgist
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Grab the Codex by the pussy
Not really, fascism and communism are obviously both "extreme left" ideologies. The differences are really in the details, which do greatly differentiate them, but at their core (in principal) they both strive for the state and it's people to function as a symbiote, both taking care of eachother, as opposed to a power structure that only serves to keep itself in place while skimming off the top. Anywayssssssss

While nationalist thoughts and fascistoid ideas are inherently opposed to dichotomy, they do have a dichotomous relationship to many marxist concepts. Communism is collectivist, while fascism is philosophically individualist, etc.
.


I suppose it depends which particular flavor you are talking about but the way I think about it is fascism is collectivist in a sense that they believe uniformity and strong hierarchies are good for the nation and people indirectly through that. There may be some social Darwinist flavors that make people think that fascism is individualistic but really its usually about creating a powerful, efficient through uniformity and obedience state. Traditionally socialism is collectivist in terms of pooling resources and community building, but individualistic in a sense that the whole point of creating strong safety nets and subsistence is to ensure individuals can flourish in their own way. Also there are good arguments for democracy requiring basic subsistence for you to make genuine decisions that are not coerced by economic fear.

The words are just too broad to get to the root of the differences.
 

Jenkem

その目、だれの目?
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Vatnik
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An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
When rolling a Wizard is there any reason not to pick Universalist?
You don't get additional spell slots for being a specialist would be my guess?

you don't, but you also don't have the secondary schools where it takes 2 slots for one spell, right?

even if not, the bonuses that a universalist at various levels gets seems insane
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,105
Also fuck that dwarf emo retard!!!!

Just finished clearing the dwarfen ruins from trolls and kobalts. Just saw a shiny magical anvil that will be a great boon to my kingdom. Then the stupid butthurt retarded dwarf just destroys it because it make him feel sad and butthurt. WHY THE FUCK CAN'T I STRANGLE HIM ON THE SPOT?!?!?!?!

Anyone find a way to save it???

469B2075D9192DE3D5F3C5EC3D84EA7DBBD65C07
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
How bad is the SJW shit and cuckery?

From screens I have seen so far, Amiri who I though will be the biggest offender is looking instead as vulnerable girl (well sort of) who just act agressively in defence.
This is actually quite laughable character, she had nothing offensive in her, and other - cuckold couple can just be ignored.
That's pretty much all.

Either way, the game is fun besides the shitty RTwP combat. Graphics are probably the best I've ever seen for my graphics taste, minus the super restricted portraits options. This game is a good crpg for a RTwP one. I would have loved to have been able to support it. Its a shame they have NAZI moderators that ban people for no reason and lie about it. Lying, cock sucking tyrants.

So, you pirating this game you like is a political statement? Huh.

I can uderstand his feelings, because he was banned for almost nothing.
You can erase Stalin from good pages of history, but can't erase Staling from yourself I guess, heh.
 

Serus

Arcane
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Small but great planet of Potatohole
When rolling a Wizard is there any reason not to pick Universalist?
You don't get additional spell slots for being a specialist would be my guess?

you don't, but you also don't have the secondary schools where it takes 2 slots for one spell, right?

even if not, the bonuses that a universalist at various levels gets seems insane
Perhaps but additional spell slots are very useful, especially in a game where resting is limited/risky - remember it's not Infinity Engine where you could rest almost anywhere without much problems. You asked for a reason not to pick a universalist - this is it as far as I know.
 

Herethos

Literate
Joined
Sep 28, 2018
Messages
5
Patches can't come soon enough there are missing, empty tool tips, feats or lacking info about spells for example only a timer showing how long it lasts but nothing else, some casting classes feels unfinished.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
What was their reasoning for not going TB?

From my understanding, PoE couldn't because they promised BG type of game but in Pathfinder, there isn't a game like that to bind it I think and in the interview they said Pathfinder is a TB system and got changed into RTwP, that probably took longer time to translate things into that, no? so I don't get why did they decide on that.

They answered it in this interview:

http://www.rpgcodex.net/forums/inde...go-to-new-thread.115243/page-166#post-5804981

What was the thought process behind having the combat in Pathfinder: Kingmaker be Time-Stop when the source uses a Turn-Based system? Do you have any intentions of adding a Turn-Based mode onto the game later down the line?

Aleksandr: When we are making a cRPG, we have to be sure that no particular aspect of the game is grabbing too much of the player’s attention if it leaves another aspect wanting. In Pathfinder:
Kingmaker, there are a lot of those aspects: combat, story, exploration, kingdom building. Turn-based battles are attention hogs. It takes a lot of time to finish one and there are many battles to be fought. Since they take up so much time and attention, these battles have to be different and unique, and that makes the game too combat-oriented for our taste.

For Pathfinder: Kingmaker, we wanted a classical RPG experience where your experience is varied – an experience where you go from fighting a couple of easy battles to talking to an NPC, to exploring an area to find an entrance to the cave, fighting through a couple of challenging fights to the boss,
obtaining interesting loot, and so on as you continue adventuring. For this experience to work, the easy battles have to be quick, and that makes real-time a better pick. On the plus side, these battles are also more visceral and provide a better feeling of the confrontation.

But that does not mean our battles lack tactical depth or deprive you of choices. You can stop the battle at any time to assess the situation on the battlefield and choose which spells or abilities to use. Area of effect spells can be placed precisely and their location can be changed while the spell is being cast. You can set up auto-pause to stop the game at the moments that are important for you. There is even an option to stop the game at the end of each round for each of the party members, which would make your experience quite close to turn-based battles.
 

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,875
primal spider matriarch

50% concealment, damage reduction, it is hasted and has a poison with a dc of 19 that gives dex and con damage.

i got really lucky with the rolls, because despite its 15 attack bonus it missed most attacks on the cleric which gave me enough time to kill it with my wand of magic missile.
 

Bohrain

Liturgist
Patron
Joined
Aug 10, 2016
Messages
1,451
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norf
My team has the sexiest and deadliest waifus you can recruit.
Since custom companions are still apparently broken, I want to take a break from complaining to ask where to find more party members.

After the tutorial, it's based on choices:

If you took the cash -> Harrim
If you left it -> Valerie
If you help the people in the fire -> Linzi
If you leave them -> Jaethal
You always seem to get Amiri maybe ?? Not sure.

After that, if you follow Tartuccio, you get a chance to make a persuade check to get one of the companions that went with him.

Any more you can get in chapter 1?

It's about the alignment choices in the last conversation. Lawful gives Valerie, chaotic Harrim. Evil gives Jaethal, Good gives Linzi. You get Amiri no matter what.
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,097
Location
The Eye of Terror
Just finished off the Fangberry cave little fuckers.......Fuuuuuuuuuuuuuuuuuuuuuuuck you Paizo, those things are horrible!!!

Of course, after that ridiculously hard encounter there is also a DC20 Nature Lore check....




:dealwithit:
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,180
Location
Bulgaria
Also fuck that dwarf emo retard!!!!

Just finished clearing the dwarfen ruins from trolls and kobalts. Just saw a shiny magical anvil that will be a great boon to my kingdom. Then the stupid butthurt retarded dwarf just destroys it because it make him feel sad and butthurt. WHY THE FUCK CAN'T I STRANGLE HIM ON THE SPOT?!?!?!?!

Anyone find a way to save it???

469B2075D9192DE3D5F3C5EC3D84EA7DBBD65C07
So? I did this.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,105
primal spider matriarch

50% concealment, damage reduction, it is hasted and has a poison with a dc of 19 that gives dex and con damage.

i got really lucky with the rolls, because despite its 15 attack bonus it missed most attacks on the cleric which gave me enough time to kill it with my wand of magic missile.

I got into a random encounter with two of them. :negative:
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,702
Location
Small but great planet of Potatohole
What was their reasoning for not going TB?

From my understanding, PoE couldn't because they promised BG type of game but in Pathfinder, there isn't a game like that to bind it I think and in the interview they said Pathfinder is a TB system and got changed into RTwP, that probably took longer time to translate things into that, no? so I don't get why did they decide on that.

They answered it in this interview:

http://www.rpgcodex.net/forums/inde...go-to-new-thread.115243/page-166#post-5804981

What was the thought process behind having the combat in Pathfinder: Kingmaker be Time-Stop when the source uses a Turn-Based system? Do you have any intentions of adding a Turn-Based mode onto the game later down the line?

Aleksandr: When we are making a cRPG, we have to be sure that no particular aspect of the game is grabbing too much of the player’s attention if it leaves another aspect wanting. In Pathfinder:
Kingmaker, there are a lot of those aspects: combat, story, exploration, kingdom building. Turn-based battles are attention hogs. It takes a lot of time to finish one and there are many battles to be fought. Since they take up so much time and attention, these battles have to be different and unique, and that makes the game too combat-oriented for our taste.

For Pathfinder: Kingmaker, we wanted a classical RPG experience where your experience is varied – an experience where you go from fighting a couple of easy battles to talking to an NPC, to exploring an area to find an entrance to the cave, fighting through a couple of challenging fights to the boss,
obtaining interesting loot, and so on as you continue adventuring. For this experience to work, the easy battles have to be quick, and that makes real-time a better pick. On the plus side, these battles are also more visceral and provide a better feeling of the confrontation.

But that does not mean our battles lack tactical depth or deprive you of choices. You can stop the battle at any time to assess the situation on the battlefield and choose which spells or abilities to use. Area of effect spells can be placed precisely and their location can be changed while the spell is being cast. You can set up auto-pause to stop the game at the moments that are important for you. There is even an option to stop the game at the end of each round for each of the party members, which would make your experience quite close to turn-based battles.
This answer doesn't make much sense to me because their game is clearly very heavily combat focused anyway, other aspects being secondary. All I can read is "We didn't know how to avoid adding many trash fights and make combat reasonably fast in TB". I still think the primary reason is either financial calculation or love for IE games but maybe that's just me.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,685
Location
Wandering the world randomly in search of maps
This answer doesn't make much sense to me because their game is clearly very heavily combat focused anyway,

Yeah no shit. I'm betting it's IWD/BG2 fanboiism. You can make a turn-based game with quick resolutions you just have to make the animations speedy. Look at Arcanum. A proper turn-based game should have faster battles than this sluggish molasses combat anyway.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,105
I cannot kill king Hargulka on Challenging. My main tank with 102 HP + 33 AC + several buffs is killed in 2-3 hits.

6565E2A91BD2918FAE3E7C539562C6DB2F1093DD

I killed him 1st try on Normal difficulty but this was really frustrating. I've spent 30+ minutes on this fight and my party simply didn't have the tools to disable this guy. Also the fight starts after a dialogue cutscene therefore you cannot avoid taking damage.

To be honest, I'm wondering if someone was able to do it on Challenging. Is there any spell which debuffs Haste?
 
Last edited:
Joined
Aug 10, 2012
Messages
5,894
Guys, i know i may sound absolutely insane but maybe, just maybe you shouldn't fucking attack kobold town/kingdom/whatever with 5 lvl2 chatacters when there is peaceful option given and game subtly hints you that?

The options for me were:
-Attack Mites
-Attack kobolds
-(Neutral not allowed b/c alignment, fuck you)
-[Lawful Good] Attack everyone.

I went with the "good" option of attack everyone, then let them fight each other. It worked until I got into the caves and they were all in separate groups. So no, there was no full peace option available.

In any case, the game threw so many random encounters at me when I tried to rest it put me up to level 3, so maybe I will have more luck when I play again tonight. I am aware that this appears to be a side/optional quest (chase the rival), but it seemed like it wouldn't be available if I headed straight for the bandits, so I'm doing the sidequest. Yay completionism.

Making enemies extremely hard and then expecting the player to deal with them non-violently is rather cheap when they are enemies the player would nominally think are easy, like kobolds. If there had been a bunch of ogres and trolls fighting, I would have run the hell away.
I hope you didn't try to rest in that little camp spot west of the tree entrance. :smug:
 

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