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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

hexer

Guest
Hotfix 1.0.2 – September, 28th 2018
28 September - oleg_sh
Hello everyone!

Thank you very much for your ongoing feedback. It encourages us to work fiercely on polishing the game. We are desperately sorry that we can't fix everything at once. But let us assure you that every comment will be addressed.

New Features
Changes to the difficulty.
We hear a lot of comments about the difficulty of the fights. We are introducing several changes - we introduce changes to the easier difficulty modes to enhance the player experience for those, who selected them. On the Story Mode difficulty, such mechanics as Damage Reduction, Damage Immunity, and Regeneration will be switched off, while on Easy mode their power will be reduced (less reduction or regeneration respectively). We are adding an additional warning to the Hard and Unfair modes to provide better information about upcoming challenges and the general difficulty of the game so that players can make an informed choice. We'd like to stress the Normal mode is a recommended one, especially for the people not familiar with the Pathfinder Roleplaying Game system and for the first time players.

We are also making some changes to the some of the encounters in the prologue and 1st chapter of the game. To make it clear, we are not reducing general difficulty in all settings, we are fixing several places where this difficulty was not intentional. Also, we provide more information on overcoming the challenge in the place where it was:
  • Scare ability in the final fight in Prologue is changed to the communal Protection from Alignment: Good. There are almost no abilities to counter Scare effect in the prologue party, so this ability tends to make combat too chaotic and unnecessary random on the harder difficulty settings.
  • The first encounter on the road to the Oleg's Trading Post was never intended to be a great challenge, this area is still part of the tutorial, and difficulty of the fight is taking away from learning about the camp. Wolves were changed to Thylacines, their stats are close, but Thylacines have no trip ability.
  • Bokken will properly warn the player about the swarms in the cave and provide them with several flask of Alchemist's Fire. In addition, the tutorial about swarms and how to deal with them will be shown when entering the cave.
  • It should be mentioned that the 1st chapter's story is branching into the two different paths, making some of the encounters harder than desired on the first path selected.
  • Fangberry quest is very hard on low level. Resolution:
    • Bokken warns about quest difficulty and gives 6 flasks of Alchemist's Fire.
    • The special tutorial message is added about dealing with spider swarm.
  • Bear-like Treant in Temple of the Elk will now have less Damage Reduction.
  • Bear-like Treant fight difficulty is reduced if the player gets there earlier enough (at low levels and without previously following Tartuccio). The fix won't be applied for games saved within the area.
  • Some companions joined the party fatigued and damaged in Ancient Tomb and Old Sycamore areas. Resolution: fixed.
  • Ancient Tomb: persuaded companion now joins the party after a fight with Tartuccio's Mercenaries.
  • Random encounters with creatures too difficult to the current average party level could be rolled. Resolution: fixed

Quests
  • There may be issues with Valery romance progressing. Resolution: fixed.
  • Crash to the main menu when certain romance scenes are activated. Resolution: fixed.

Areas
  • One of the story development paths causes a wrong Capital state in Chapter 3. Resolution: fixed
  • 50% spellcasting fail chance after entering the castle in Verdant Chambers location. Resolution: fixed.
  • Сut-scene may freeze at the Capital square at the beginning of the second act. Resolution: fixed.
  • Sycamore hall is hard to find. Resolution: marker on the local map is added.
  • Some monsters in random encounters gave an incorrect amount of experience. Resolution: fixed.

Items
  • Amulet of Mighty Fists now properly gives bonuses to attack rolls.

User Interfaces
  • There is no way to understand the nature of zero damage. Resolution: Information about immunities and damage reduction is added to the Battle Log (available in tooltips).
  • Tutorial messages about mechanics of the "damage reduction" were added before combats with the first creatures with damage reduction
  • Time delay for tooltip appearance after a mouse click was too big. Resolution: reduced.
  • An issue with male elven hairs and capes visualization while playing Ranger and Rogue classes. Resolution: fixed.
  • NPC Hassuf has empty lines in vendor list. Resolution: fixed.
  • Unlocalized loot window title. Resolution: fixed.
  • An issue with Chinese localization in Quest notification. Resolution: fixed.

Kingdom
  • An Ancient Formula quest may be reported as completed before actually completing it. Resolution: fixed.

Classes
  • Controlled Fireball damages allies. Resolution: fixed.
  • Wizard familiar bond list has Hunter's Bond available for selection. Resolution: fixed.

Misc
  • Missing or wrong German, French and Chinese localization. Resolution: the next batch of issues is fixed.
  • No text on computers with Spanish and Italian system locale. Resolution: fixed.
  • An issue with the backer items description in Credits. Resolution: fixed.
  • Several achievements were unlocking incorrectly. Resolution: fixed.

System
  • Loading may cause an issue with previously saved file. Resolution: fixed.
  • Graphics settings auto-detection may detects higher configuration on Linux. Resolution: fixed.
  • Crash while saving with specific path or locale. Resolution: fixed.

Another issue we hear a lot about - the problem with the custom companions - and some other stuff as well will be addressed in the next Hotfix.

Stay tuned for further game and community updates!
 
Last edited by a moderator:

Hamster

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Codex 2012 Grab the Codex by the pussy Codex USB, 2014
Chad.jpg
 
Joined
Nov 21, 2014
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My barb failed a mobility check. The entire party died climbing a cliffside. :negative:

Also, is there an injury system I should be aware of? Sometimes companions get incinerated right away or perish when KO'd, and sometimes they just fall unconscious and then keep going.
 

Mech

Cipher
Joined
Jul 15, 2004
Messages
635
The wolves encounter was easy as fuck playing on normal. I assume it was more difficult on the harder difficulties?
 

Mech

Cipher
Joined
Jul 15, 2004
Messages
635
My barb failed a mobility check. The entire party died climbing a cliffside. :negative:

Also, is there an injury system I should be aware of? Sometimes companions get incinerated right away or perish when KO'd, and sometimes they just fall unconscious and then keep going.
From my understanding if their health goes to a negative value at or below their CON, they die. If they have deaths door status effect and go to 0 HP or lower they die.
 

Serus

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Small but great planet of Potatohole
What was their reasoning for not going TB?

From my understanding, PoE couldn't because they promised BG type of game but in Pathfinder, there isn't a game like that to bind it I think and in the interview they said Pathfinder is a TB system and got changed into RTwP, that probably took longer time to translate things into that, no? so I don't get why did they decide on that.
If I were to guess: Either they are huge Infinity Engine fans fags and simply prefer RTwP over TB. Or they believe that RTwP sells better(*) than turn based and are doing this because of financial considerations. The game bears striking resemblance to IE games in many ways - down to those markers showing where your party members are going being almost identical so the first explanation seems probable. Probably a combination of both reasons.
Or maybe I'm completely off and there is another reason. Either way it's decline but what you gonna do. At least this is a party based, combat-focused crpg with a somewhat faithful (as far as rtwp can be) adaptation of a pnp system that can offer some challenge (though lack of full party creation without hassle is a disappointment).

*Which btw is doubtful, considering Larian's successes with D:OS games.
 

Grampy_Bone

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Wandering the world randomly in search of maps
It should be mentioned that the 1st chapter's story is branching into the two different paths, making some of the encounters harder than desired on the first path selected.

-Be Owlcat devs
-Haz 2 dungeons for muh player choice
-Player will be lvl 2 for first dungeon they go to
-Think about how to balance this...
-Solution: make both dungeons 4th level!!
-
-Profit!
 

Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,172
Location
Germany
I wonder if the difficulty discussion helps or hinders PFKM success? The game is on 2nd place in the global Steam Topsellers after 3 days so it seems to be doing relativley well.

No idea how accurate Steam Spy is these days but https://steamspy.com/app/640820 50.000 to 100.000 owners doesn't sound too bad.
 
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Grampy_Bone

Arcane
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Messages
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Wandering the world randomly in search of maps
Since custom companions are still apparently broken, I want to take a break from complaining to ask where to find more party members.

After the tutorial, it's based on choices:

If you took the cash -> Harrim
If you left it -> Valerie
If you help the people in the fire -> Linzi
If you leave them -> Jaethal
You always seem to get Amiri maybe ?? Not sure.

After that, if you follow your rival, you get a chance to make a persuade check to get one of the companions that went with him.

Any more you can get in chapter 1?
 
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Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Yeah, IIRC people praised Larian during DOS1 and Stardew Valley guy for releasing patches pretty fast, trying to do as much as they could so hopefully people will react similarly in here and gain them more exposure.
 

Serus

Arcane
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Joined
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Messages
6,949
Location
Small but great planet of Potatohole
Since custom companions are still apparently broken, I want to take a break from complaining to ask where to find more party members.

After the tutorial, it's based on choices:

If you took the cash -> Harrim
If you left it -> Valerie
If you help the people in the fire -> Linzi
If you leave them -> Jaethal
You always seem to get Amiri maybe ?? Not sure.

After that, if you follow Tartuccio, you get a chance to make a persuade check to get one of the companions that went with him.

Any more you can get in chapter 1?
I believe it's not just about your choices when things happen but the choices in dialogue during the conversation at the end. I'm pretty sure I never tried to help people in the fire and still got Linzi instead of Jeathal. At least I think I did(n't).
 

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