Filthy Sauce
Arbiter
- Joined
- Jan 26, 2016
- Messages
- 617
Josh's pants trigger me for some reason.
He called you guys "psychotic". Lol, grognards. :D
Please, we know Josh Sawyer by his works. Deadfire’s systems were designed by someone with an obsessive compulsive obsession with symmetry. It’s not even about balance at this point, he clearly just hates it when similar things are uneven. I know how it feels to have compulsions, but this is not a good way to design a game for other people.
In retrospect, Josh is the kind of guy who needs to line up the spines of all the books every time he sees a bookshelf. Obsidian foolishly assumed this would make him a good librarian.
You are basically responding to a Sawyer of your own creation.
A photo from Sawya's prison years; if it weren't cropped, you'd catch a glimpse of swastika tattooed on his chest. True story.
This video in particular, speaking as if somehow the "hardcore fans" and their "psychosis" is at fault is what my response is specifically about.
Actually makes me wonder what autists think of how normal people react to shit.
Then again, the Codex wasn't much help in identifying PoE's problems either.
I'm one of those people who actually liked PoE.
But what he says pretty much in the beginning about every faction having one companion as a mouthpiece was one of the few off-putting things in the PoE-series for me. It's so formulaic. That's not how you do art, bro!
Interesting that it was Chris Avellone who came up with this crap.
How do you think guise, does he legitimately believe that Deadfire was better than Pillars 1 in every regard and it just magically flopped because of some incomprehensible higher power, or he just doesn't want to admit that it was his and his SJW brigade's abysmal writing that did Deadfire in? Notice how he talks about Metacritic scores and not sales, despite latter being a much better metric of how the game turned out.
*ignores advice from the hardcore fans*
*makes a game that bombs*
"Guys, you shouldn't pay much attention your your hardcore fans. The difficulty and writing of Deadfire are fine."
it sold like shit because it's a bad setting
How do you think guise, does he legitimately believe that Deadfire was better than Pillars 1 in every regard and it just magically flopped because of some incomprehensible higher power, or he just doesn't want to admit that it was his and his SJW brigade's abysmal writing that did Deadfire in? Notice how he talks about Metacritic scores and not sales, despite latter being a much better metric of how the game turned out.
I think he should be criticized for things he says and does, not for something he explicitly denied he was doing back in 2013 https://rpgcodex.net/forums/index.p...to-the-new-thread.75947/page-544#post-24887972019 and Roguey is still Sawyer's lawyer because he said something to her, once.
In 2015 I even put together a post of all the times he ever said anything along the lines of "I'm not trying to achieve perfect balance" https://rpgcodex.net/forums/index.php?threads/josh-sawyer-and-fun-discuss.96540/page-8#post-3767259
Please, we know Josh Sawyer by his works. Deadfire’s systems were designed by someone with an obsessive compulsive obsession with symmetry. It’s not even about balance at this point, he clearly just hates it when similar things are uneven. I know how it feels to have compulsions, but this is not a good way to design a game for other people.
In retrospect, Josh is the kind of guy who needs to line up the spines of all the books every time he sees a bookshelf. Obsidian foolishly assumed this would make him a good librarian.
Yet when they get it they skip them just like anyone else, and read the lines to get through them faster. And nobody listened to all of voiced dialogue in DoS2 either.
Yet when they get it they skip them just like anyone else, and read the lines to get through them faster. And nobody listened to all of voiced dialogue in DoS2 either.
I think people care more about their game seeming to have hight production value than about particular things that are associated with high production value. They want to feel that they use a high quality product, they want to boost their self esteem by using high quality products. They want to be seen as serious people. Playing games with VO is a status symbol for them. They don' really care about VO.
Yet when they get it they skip them just like anyone else, and read the lines to get through them faster. And nobody listened to all of voiced dialogue in DoS2 either.
I think people care more about their game seeming to have hight production value than about particular things that are associated with high production value. They want to feel that they use a high quality product, they want to boost their self esteem by using high quality products. They want to be seen as serious people. Playing games with VO is a status symbol for them. They don' really care about VO.
Well, it's an interesting question. When I watch a movie or television episode on my computer, I always use subtitles, and I read the subtitles as I watch. But I don't think you could say the experience of watching a movie with just the subtitles would be the same. Voice acting in video games might work in a similar way.
Let me just get the record straight for posterity.
How do you think guise, does he legitimately believe that Deadfire was better than Pillars 1 in every regard and it just magically flopped because of some incomprehensible higher power, or he just doesn't want to admit that it was his and his SJW brigade's abysmal writing that did Deadfire in? Notice how he talks about Metacritic scores and not sales, despite latter being a much better metric of how the game turned out.
Actually, the RPG Codex Consensus™ is that Sawyer is basically correct here. Many users here say that Pillars of Eternity 1 not only reviewed better but also sold better than it should have. They say the second game did poorly primarily because people realized they didn't like the first game all that much, not because of its own faults.