Tigranes
Arcane
- Joined
- Jan 8, 2009
- Messages
- 10,350
Oh my fuck, it's been so long since I played that I forgot repair kits even existed.
For those just getting started with the game, crafting skills aren't only OP because they produce ludicrously strong equipment. They're also OP because they produce extremely large mountains of money, and the pathway up that mountain is paved with repair kits. Not only that, but reducing minimally valuable loot into scraps and then turning those scraps into repair kits (and ideally, repairing valuable loot on the spot) vastly reduces your overall encumbrance, allowing you to carry much more loot back to town.
It's as if crafting skills beat the shit out of Dodge and Evasion and stole their wallets.
In fact, Underrail should be Reinhardt 's new merchant OCD game, the rest of his skills based around fast movement
Agame I wouldn't go as far to say they're a trap skill, especially if you don't want to hyperminmax superpower glass cannons. I've had fun playing the latter, but I'd also say on Normal or even Hard it's a decent investment. Kind of like how dumping CON can be a minmax route for many builds but it's not so terrible to have some on a non-tincan build.