This is it. This is the end. Of the Gold Box experience, that is. It's been... interesting.
CHAMPIONS OF KRYNN
Hooray™.
Come again?
Pretty good in all, recommended for anyone who likes the Gold Box thing. It covers the best of any D&D adventure which are levels 1-8.
Anyone unfamiliar with Dragonlance (like me) will be introduced to the ever-present antagonists which are the Draconians. Dragon-men, I guess. Thankfully they aren't high level Draconians - because those are the literal bane of my existence with their bullshit innate defence and self-destruct mechanisms. Champions of Krynn is a fairly straightforward experience and will ease a player into the world of Dragonlance. A solid base, for sure. Not much else to say. It reminds me somewhat of the Gateway of the Savage Frontier, another decent entry in the franchise.
DEATH KNIGHTS OF KRYNN
Fantasy villain #93 is finally defeated.
A continuation of the previous game, except now there are hordes of undead to turn, destroy or disassemble with blunt objects. Good, entertaining storyline that is focused and straightforward. Brings out the best out of the Gold Box formula and doesn't really wear out its welcome with endless, mindless combat and cheap deaths. Definately one of the strongest entries in the entire GB franchise and my favourite next to Pool of Radiance. I don't know, there's something deeply satisfying going into tombs and fighting skeleton warriors that you can't incinerate with fireballs. It brings out the man in you.
DARK QUEEN OF KRYNN aka
DELAYED BLAST FIREBALL SIMULATOR aka
FUCK MY LIFE JUST FUCKING END AAAAAAAAAAAAARGH!!!
I saved some retarded gnomes, and possibly the world as well. What did it cost? Everything.
This fucking game, I tell you. It is a perfect sibling to Pools of Darkness. Gruelling. Brain-bleedingly tedious. Unbelievably broken. Why? Because high-high level D&D. I fucking hate high level D&D. It's the worst fucking thing in existence. Completely pointless and so goddamn cheap in every single conceivable way. Most spells cease to work because epic saving throws. Conveyor belt of dark wizards which WILL insta-kill your mages and clerics with Delayed Blast Fireballs - unless you blast them first. Hope you got good dexterity to win those initiative checks. That's 99% of the combat, by the way. That's it. Dark wizards fucking up your day, pitiful dragons and elite Draconians which will outstay their welcome before midgame. Nothing else to say, really. There are some locations here and there which try to switch it up but it's not nearly enough to compensate for the Perdition that is the rest of the game. One-hitting dragons left and right, and I don't mean hitting them with Dragonlances. I mean spell damage so inflated that it breaks any semblance of balance. Just blast everything in sight and then send in your -8 THAC0 fighters to mop up what's left. Oh boy what fun.
If that isn't bad enough there is the completely nebulous storyline where you'll chase after some bimbo half across the world. It doesn't seem worth all the bullshit that will rain down on your party at regular intervals but that's the game. Convoluted dungeon design that will leave you pondering your own sanity more than once. The Flame Tower is the equivalent of Moander in Pools of Darkness. It's just torture from beginning to end. Just when you believe things are finally starting to come together the game just throws another couple of spanners in the works and then kicks you in the balls for good measure. Then you have the boss battles which just won't end. Just more and more and more. That's what makes Gold Box so fun, right? Pft, I'd rather play Secret of the Silver Blades again than this pile of Draconian droppings - and that is saying a fuckton.