Quest for Glory: So You Want to Be a Hero (EGA)
Completed this for the first time! It's a fantastic game, and it's (as far as I can tell) completely solvable with just the information you get in game... I only tried the other classes briefly, so it's possible there might be some bizarre puzzles for them.
As an adventure game, it's like a nice breath of fresh air compared with the dead ends and totally illogical stuff you get in many of the Sierra games, and with the cartoon logic of a lot of the LucasArts games. As an RPG, it's pretty amazing. The closest thing I can compare it with is Fallout, as quests have multiple solutions based on your character/build. Granted, a lot of times the solution is "throw rocks/climb/cast a spell," but at least it gives you options.
As a fighter, I only really had to grind stats at the very end of the game, as the Minotaur was way too difficult for me. I also avoided a lot of combat, so maybe if I had fought more often I wouldn't have had to grind stats at all. Having said that, "grinding" in this case meant practicing with the sword master, sleeping at Erana's Peace, and then repeating that 3-4 times. It was probably a total of 20 minutes of work, so not a problem at all.
It's still a good looking game, but just not up there with the best of the best EGA graphics (specifically, Loom). The music and sound effects are pretty awesome on MT-32.
I immediately imported my characters into QfG II, but I'm probably going to spread this series out a bit and really enjoy it. I don't want to rush through it like I did with Wizardry 1-3 out of fear of getting burnt out.