Hi, Korenchkin. It's a pity "mobility" isn't a trait the Many left to ye
Once every few years I get hit by the mood to replay System Shock 2. This time for variety I went with
all the graphic mods I could find, and honestly the vast majority of them isn't even bad (I weirdly enjoy seeing
hands on my weapons for a change!). Went for the laziest build possible, Normal difficulty Navy focusing on Standard Weapons, that pretty much demolishes everything with zero effort. Compare it to the
pain of playing as OSA is wonderful.
BALANCE
But again, it's a game that has been examined and quartered to the death a shitton of times, and I kinda feel there's nothing left to say. Yes, the basic plot does not make sense. Yes, the end cinematics are outright puzzling and low quality (
who cares for the plot anyway, it's all ambience and dubbing). Yes, there is a
noticeable quality fall when you hit the Rickenbacker (you go from sprawling levels that can be approached as you wish to....
messy corridors. Seriously, the Rickenbacker is so cramped that respawns are confined to a couple of areas. Plus the Black Egg nonsense
reeks of designer desperation for padding time). Yes, the balance is
completely out of whack (half of the weaponry is essentially useless or requires a huge waste of resources for little gain, the OSA path is clearly subpar, some items don't fit
any playstyle I can think of). The end bosses are laughable, but I do wonder if something else could be managed within the limits of the engine. Or maybe they are for me because I know by rote how to kill 'em.
But even in the shittiest Body of the Many sections I was never bored, despite already knowing what was coming. There's something always
unnerving in hiding in a corridor with little health and precious few shotgun shells with the creepy
clack-clack-clack of a Midwife approaching.
Bah. Maybe I should try Bioshock 2 and see if they improved on the shitty Bioshock 1 formula.