toro
Arcane
- Joined
- Apr 14, 2009
- Messages
- 14,094
My Review:
Surge 2 >> Code Vein
Surge 2 >>>>>>> Suckiro
i commend your retardation
Sekiro >>>>>>>> Surge and Code Vein
anytime anyplace
My Review:
Surge 2 >> Code Vein
Surge 2 >>>>>>> Suckiro
My Review:
Surge 2 >> Code Vein
Surge 2 >>>>>>> Suckiro
i commend your retardation
Sekiro >>>>>>>> Surge and Code Vein
anytime anyplace
My Review:
Surge 2 >> Code Vein
Surge 2 >>>>>>> Suckiro
i commend your retardation
Sekiro >>>>>>>> Surge and Code Vein
anytime anyplace
Sekiro is a cookie-clicker rip-off masquerading as a shitty spectacle fighter.
I've decided to end my play-through because I simply don't want to invest more time in this game anymore. It's pointless when the fun is gone. Game uninstalled.
Also I think I can sense when the bullshit goes off the scale: 3 phases HP sponge boss!? Sure Miyazaki, I will eat your shit and ask for more.
Anyway, I don't know that others have smoked but the combat is garbage. It's not intuitive and rigid. It's like trying to swim with a hand tied up behind your back.
Of course cheats. I gave myself 2x damage so that I can finish them off faster.
I know, I uninstalled the game 3 times and then I've come back and finished it on hard mode.
Sure Miyazaki, I will eat your shit and ask for more.
Gave this one a spin yesterday and I must say I'm positively surprised. Here are my bullet point first impressions of the game:
- Combat (which is the game's main selling point) has been improved about 200%. Directional parry is fun and poise bars help you make informed decisions instead of guessing on whether or not your enemy will stagger with your next blow
- New drone is far more useful and interesting. I pretty much ignored the drone in the first game, but now it actually DOES things and you can easily combo drone moves with your own attacks to make combos on the fly
- Cross up combos are now easier to understand and use. Another fun thing is that your moveset changes depending on which body part you're currently aiming at, so there is a TON of moves for you to learn before claiming you mastered X weapon
- I enjoyed the introduction of the game's main thing (exo rigs) this time around even more. Granted, Surge 1 having your guy on a wheelchair and then becoming an armored badass was a nice unique touch, but sadly Warren's only claim to fame is being a wheelchair bound protagonist and nothing more. This time the game won't tell or show you about the rigs. Instead it puts you up against a prisoner with a basic rig while you have none and then you fight the warden with mid-tier rig while you're just scrapping by. In both scenarios you feel severely underpowerd, driving home the point that rigs are very, VERY, good in this setting.
- Both enemies and the player will now (FINALLY) use GUNS, so things make a lot more sense now.
- Game feels a bit more "alive" this time around. Some of you might think it's , but most people will enjoy having more NPCs that aren't nutjobs talking to you. Remember the guard lady from Surge 1? Yeah, that won't be missed.
- One thing I disliked: game will now tell you which "mark" level gear an opponent is using. Makes the hunt for crafting materials easier/less tedious, but it's one of those "handholding" things I tend to dislike in general.
- Speaking of handholding, the game still refrains from telling you where to go, which is awesome. No quest markers, no fast travel, nothing. I thought I would get lost, but the truth is that there are plenty of recognizable landmarks for you to navigate the setting without much hassle. And the level design remains STELLAR, perhaps even better than the first game.
I've decided to end my play-through because I simply don't want to invest more time in this game anymore. It's pointless when the fun is gone. Game uninstalled.
Also I think I can sense when the bullshit goes off the scale: 3 phases HP sponge boss!? Sure Miyazaki, I will eat your shit and ask for more.
Anyway, I don't know that others have smoked but the combat is garbage. It's not intuitive and rigid. It's like trying to swim with a hand tied up behind your back.
Of course cheats. I gave myself 2x damage so that I can finish them off faster.
I know, I uninstalled the game 3 times and then I've come back and finished it on hard mode.
Sure Miyazaki, I will eat your shit and ask for more.
https://www.helpguide.org/articles/abuse/getting-out-of-an-abusive-relationship.htm
Neither Code Vein, The Surge, The Surge 2 or Nioh has bosses of the quality of Owl (Father), Genichiro or Isshin.
Compared to the big "Grand Daddy" (Dark Souls) they offer almost no opportunity for "builds".
Exploring the Cathedral of the Spark now and still finding it a fantastic game. Best level design I've seen in ages and combat still entertaining after 28 hours or so.
Sounds improved in every way compared to the original
Firstly, it seems you only half understood my point. I WAS saying that Sekiro has only one play style aka no builds. Second, what you are saying about the gazillion build combinations in The Surge 2 IS UTTER HOGWASH. There are 9 weapon types in TS2 and all of those are melee weapons, so I guess you consider attack animations and speed as builds. There's really no meaningful character building here. All you ever do is do physical damage, either in rapid, small chunks, or slow big ones. There IS some elemental damage, but the game's current level of difficulty, as well as the overall low % elemental-vulnerability of enemies makes the whole system pointless. Same goes for armor. There is basically two types, light with low damage reduction, and heavy with high damage reduction. Well I guess there is the third type (the maus armor) but that's kind of a cheat item, since it is both light and high DR. What are you even talking about?You're talking complete and utter gibberish as Sekiro has but ONE playstyle that's forced onto the player. You can't even switch weapons. Meanwhile The Surge 2 offers 174 weapons split between 9 different categories, each with its own moveset and subtleties. And there is also another plethora of armor sets and implants with bonuses that can be mixed and matched to a gazillion possible builds.
This did you a lot of disservice. I think you saw what i wrote there and blew a fuse or something.Stopped reading here.
I mean, what else are you going to say next? The Surge 2 has a gazillion different boss fights? Get a grip mate."Both games trade build variety", fucking lol. You should work in gaming journalism.
You're talking complete and utter gibberish as Sekiro has but ONE playstyle that's forced onto the player.
You can't even switch weapons. Meanwhile The Surge 2 offers 174 weapons split between 9 different categories, each with its own moveset and subtleties. And there is also another plethora of armor sets and implants with bonuses that can be mixed and matched to a gazillion possible builds. Granted, each and every one of these builds is melee with drone support, but so what? The timings and movesets are much different.
So both games enforce their playstyle on the player ... however Sekiro is bad while The Surge 2 is a worthy sequel. Sure.
So both games enforce their playstyle on the player ... however Sekiro is bad while The Surge 2 is a worthy sequel. Sure.
If you can't tell the difference between having one weapon with one moveset, fixed attack speed and no choice in armor X having 9 weapons each with varying movesets depending on where you're aiming + countless interactions with your choice of implants and armor sets than you and the newfag can't be helped.
Next argument: DEX and STR builds are exactly the same.
In Suckiro every encounter is approached the same way because there is only ONE Dev Approved™ build for you to use.
And you can't be helped either oldfag, if you are deluded enough to think The Surge 2 has "countless" builds. It's so obvious that you haven't done your homework and are just making stuff up. There are two playstyles in The Surge 2: Slow parry and fast dodge.If you can't tell the difference between having one weapon with one moveset, fixed attack speed and no choice in armor X having 9 weapons each with varying movesets depending on where you're aiming + countless interactions with your choice of implants and armor sets than you and the newfag can't be helped.
NG+ is pretty neat, you get a good amount of extra enemies. For instance, two of those reddish nanite monsters from right before the final boss appear in the Detention Center from the tutorial. Do wish collecing duplicate logs gave you some scrap or something tho
In another noteThat reference to Prisoner and 1's medbays gave me the fee fees
Like, I myself went for a very spammy playstyle with multihit weapons like Staves, Spears or Punching Gloves, heal on battery refill and energy gain buffs. Got the Jaguar (then cursed myself on realizing there was a near objectively better version from that boss) armor and used sniper drones a lot, then found the EMP drone and combo'd it with an electrical staff for actually reliable zapping (later found the one set that buffs electric particularly and rolled with that for a while), then when I got more comfy with combat I got the Cerberus set to hoard energy for buffs rather than being constantly on a healing buffer, and near right before the end of the game I found a weapon that became insane paired with the Angel armor but I hadn't upgraded it at all so didn't really use it.
If I "had" to do another run or continue into NG+ I'd try interact with heavy weapons and deflecting way more than I did, or actually using Nano at all, or doing maybe the same with a different progression.