Curious_Tongue
Larpfest
Why not?I think people will realise the RTS genre will never again get a campaign of that scope.
A great campaign seems like a lot of work, but pretty cheap when it comes down to resources.
Why not?I think people will realise the RTS genre will never again get a campaign of that scope.
I played it on a computer that could barely run Starcraft 2, and my impression was almost certainly skewed by the jaw-droppingly bad narrative, but I actually quite disliked the campaign. My problem with it was that basically every level revolved around a major gimmick. Almost none was anything like a traditional RTS match. By contrast, while Starcraft (and especially Brood War) may have tweaked the formula by limiting units, involving heroes, or having lopsided geography or starting strength, most of the missions were designed to showcase the core RTS gameplay. (There were those occasional dungeon-crawler throwbacks to Warcraft I, but they were rare.) When you hit the rare "defend this position" mission, it felt novel and neat.I think people will realise the RTS genre will never again get a campaign of that scope. The production values also were absurdly high, I don't think I've seen anything like it.
To be honest, i liked that, because those extra quests forced to you employ internet tactics. They did something similar in Frozen Throne (in fact i see Starcraft 2 as a continuation of that expansion and wouldn't surprise me if the some of the same people weren't involved in both). There's this map in the Night Elf campaign where you have a small group of units on one side, and a base on the other, and basically the mission forces you to play both types of missions at the same time, which i thought was clever and requires the kind of multitasking and micro managing that one usually uses online. "Traditional" RTS missions in single player usually translates in one thing: turtle up, mass army, obliterate enemy without effort. Starcraft 1 is no different. Even in the later missions, all you have to do is secure a second Vespene gas geyser and once you do that you can just sit on your ass amassing and upgrading Battle Cruises or Carriers and then wipe out the entire map with ease.
In Stacraft 2 you simply can't do that, especially once you count achievements as extra mission objectives. Because of the gimmick you have to be very proactive, aggressively so, and even so you often end up failing the mission anyway and you have to replay it once or twice. One of best ones for me was Welcome to the Jungle. To get the Feats of Strength achievement on brutal i had to play it at least half a dozen times, and i just love that kind of difficulty, and the "gimmick" in that mission counted as an extra difficulty layer, because while trying to destroy the enemy base i still had to make sure not to fail the main objective of the mission, which made it as frantic as any online match.
So no, i consider the main campaign of the game to be among the best anyone has ever done for an RTS. The expansions less so than Wings of Liberty alas since they ditched some of the innovations they introduced in the first game (no more non-linear progression for instance, which was disappointing). HOWEVER, the writing was just WAY too sterile and obviously aimed at the lowest common denominator, even more so than it was in Warcraft 3 or Starcraft 1. It's a shame because as fizzel said we probably won't see an RTS campaign that ambitious ever again and replaying Starcraft 2 and having to go through that level of sordid writing again would probably be difficult.
Why not?
A great campaign seems like a lot of work, but pretty cheap when it comes down to resources.
That ought to be the sureset way to remove even a slightest possibility that this game's automatch won't be dead in a month or so after release. And they want "esports", lul.A Year Of Rain is a fantasy RTS. Fans of the genre won’t find formerly story-focused developers Daedalic Entertainment trying to reinvent the wheel, but they are throwing a few twists into the mix. The most obvious of these is that the game is entirely cooperative. Three game modes – a 2v2 clash, a story-focused campaign, and a pair-versus-an-army struggle called Against All Odds – all require you to play with a buddy. If you don’t have one available and don’t fancy matchmaking, the game can provide an AI helper, but there’s no way to play entirely alone.
Every base building RTS that goes for "esports" is DOA, though.That ought to be the sureset way to remove even a slightest possibility that this game's automatch won't be dead in a month or so after release. And they want "esports", lul.A Year Of Rain is a fantasy RTS. Fans of the genre won’t find formerly story-focused developers Daedalic Entertainment trying to reinvent the wheel, but they are throwing a few twists into the mix. The most obvious of these is that the game is entirely cooperative. Three game modes – a 2v2 clash, a story-focused campaign, and a pair-versus-an-army struggle called Against All Odds – all require you to play with a buddy. If you don’t have one available and don’t fancy matchmaking, the game can provide an AI helper, but there’s no way to play entirely alone.
I just hope for WCIII:Remake being good and selling well again so we can potentially get a Warcraft 4. It looks like Vanilla WoW is going to be a reality check for them and shows that their old fans are still there, and there's a fuck ton of them.
Wtf happened to Daedalic?
Western fantasy RTS A Year of Rain could be Warcraft 4
If you're itching for a new RTS, this game could very well be your cup of tea.
Looking for a game that would be plausible as the next installment in the Warcraft series? A Year of Rain might be exactly what you've been looking for all along.
Shacknews caught up with Christian Bittkau, 3D artist at Daedalic Entertainment, to chat about A Year of Rain, its various features, and all the work that's gone into creating such an intriguing new world, all but a direct sequel to Warcraft – because you know that's what we've been waiting for.
A Year of Rain is an RTS set in a fantasy world that acts as a "proving ground for those with great ambition." Players will choose their faction, work together, and control legendary heroes with unique powers and talents that differ between characters. The game is meant to combine classic RTS elements with a strong focus on hero units, with its co-op campaign and online and offline game modes meant for teams of two.
There are three rival factions in the game that you'll choose and immediately jump into playing with, as you gather resources, build bases, recruit units, and duke it out online with your enemies. You can upgrade your structures and units to become even more powerful throughout the course of the game, all the while choosing which house to align yourself with.
With about a 15-hour campaign, satisfying skirmishes, and familiar UI that will undoubtedly remind you of the Warcraft 4 we've never gotten. One could say this is Warcraft 4 in another dimension, only from a different developer and a few more ways to keep it accessible for newcomers. Either way, it certainly looks like a breath of fresh air for anyone looking to spend time in a strategy-tinged fantasy world.
For more great interviews like this, be sure to head over and subscribe to both Shacknews and GamerhubTV on YouTube.
That ought to be the sureset way to remove even a slightest possibility that this game's automatch won't be dead in a month or so after release. And they want "esports", lul.A Year Of Rain is a fantasy RTS. Fans of the genre won’t find formerly story-focused developers Daedalic Entertainment trying to reinvent the wheel, but they are throwing a few twists into the mix. The most obvious of these is that the game is entirely cooperative. Three game modes – a 2v2 clash, a story-focused campaign, and a pair-versus-an-army struggle called Against All Odds – all require you to play with a buddy. If you don’t have one available and don’t fancy matchmaking, the game can provide an AI helper, but there’s no way to play entirely alone.
The nigger is a creature in every way that makes him an alien. He is not a human being. He is not part of our society and he is not even human. He is an alien in the strictest sense
I think they figured out you can't really make money with adventure games.Also, what happened to Daedalic? The real one, making adventure games?
I think they figured out you can't really make money with adventure games.Also, what happened to Daedalic? The real one, making adventure games?
Yeah, right, an “RTS”. As I mentioned I’m in the beta and I managed to play a few games. It’s only an RTS as far as League of Legends is a cRPG. Game is structured like a classical MOBA. You choose your hero in prematch, you cannot change it in game, and rest of the mechanics serve as equipment-building for your hero. Map is built like a MOBA map, it has bosses and so on. Strategy is non-existent, it plays like if you got LoL but had to built minions who fight for you instead of AI-controlled base spawning it. It has absolutely no chances of becoming next Warcraft 3.
Yeah, right, an “RTS”. As I mentioned I’m in the beta and I managed to play a few games. It’s only an RTS as far as League of Legends is a cRPG. Game is structured like a classical MOBA. You choose your hero in prematch, you cannot change it in game, and rest of the mechanics serve as equipment-building for your hero. Map is built like a MOBA map, it has bosses and so on. Strategy is non-existent, it plays like if you got LoL but had to built minions who fight for you instead of AI-controlled base spawning it. It has absolutely no chances of becoming next Warcraft 3.
Yeah, right, an “RTS”. As I mentioned I’m in the beta and I managed to play a few games. It’s only an RTS as far as League of Legends is a cRPG. Game is structured like a classical MOBA. You choose your hero in prematch, you cannot change it in game, and rest of the mechanics serve as equipment-building for your hero. Map is built like a MOBA map, it has bosses and so on. Strategy is non-existent, it plays like if you got LoL but had to built minions who fight for you instead of AI-controlled base spawning it. It has absolutely no chances of becoming next Warcraft 3.
It looks like something that wants to clone Warcraft 3 experience, it's cartoony and colourful, you have a hero and you built individual units which you can upgrade, allegedly there will be a campaign as well. But these are all shallow similarities. The feel of the game is completely different if you can call it that, it plays, as I wrote some time ago, like a MOBA which was enriched with very basic base building and minion training. Base management is rudimentary and involves no tactics whatsoever (you build building 1 -> unlock building 2 -> you build building 2 -> unlock building 3 -> repeat ‘til your rooster is depleted). Of course I do am a lil’ bit hyperbolising here, it’s not LoL or any other MOBA, it does play different, but it’s like a difference between Smite and DotA, not between DotA and Warcraft 3. Besides, look at the marketing. PLAY WITH FRIENDS, COMPETETIVE ONLINE MATCHES, Jesus, even campaign is coop. RTS games tend to provide you with a large variety of maps, large and small, in which you can flex your tactics. This game as far as I know will only be 2v2 on small maps (okay I admit, it can be beta thing, but I got other impression). It’s like devs caught on to that there’s a MOBA trend and they want to jump on the wagon a couple years too late. All the abovementioned is not my experience alone, other folks with who I chatted during matches shared similar experience as well (most of them were positive 'bout it though ).WTF! From the early info I thought it was going to be 100% wc3 clone, but what you describe is like a multiplayer PvP spellforce?