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Breach - multiplayer co-op action-RPG from ex-BioWare devs - lol dead again!

Joined
May 8, 2018
Messages
3,535
https://www.playbreach.com







https://www.pcgamer.com/breach-game/

PC Gamer said:
Breach is an ambitious action-RPG from ex-BioWare devs, first trailer revealed
Exclusive: Breach promises RPG-like depth, an open class system, and third-person action mechanics.

Today, QC Games announces Breach, an action-RPG that straddles the boundaries between Diablo, Guild Wars 2, and Monster Hunter. Breach has been in development since 2015, and the principle members of QC previously spent time at EA building games like The Old Republic and BioWare's canceled Shadow Realms.

Breach takes place in a near-future mashup of high fantasy and cyberpunk tech, where the barriers between the arcane and the mundane are breaking down. Functionally, the game plays out in 15-minute sessions as an asymmetrical multiplayer dungeon crawler, where four players choose highly customizable classes and complete missions in a gauntlet riddled with mythological creatures.

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A fifth player takes the role of the "Veil Demon," an omnipresent dungeon master-type deity who can lay traps, set obstacles, and personally possess and control the monsters in the corridors. Combat, like in many MMOs and MOBAs, is a mix of auto-targeting skills and aimed skillshots, but the classes are unusually diverse: there are sharpshooters, necromancers, and even acrobatic Devil May Cry-style swordsmen. The idea, says game director Gabe Amatangelo, is to create an arena that feels different every time you play.

"We wanted to distill the online dungeon crawling experience to the parts we're most passionate about," he explains. "We want players to own it, so they can bring their classes and experience from various other games and put them together here."

Breach will be free-to-play at launch, with a progression system where you unlock more ways to tailor the specific abilities and builds of the classes the more you play. Studio president Dallas Dickinson says he intends to build a game with an ultra high skillcap, while still allowing for people to come in who just want to "smash some stuff." That requires balancing not only how good a player is, but also how often they want to play.

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"You see it in these online games where when you go away for a bit, you lose contact with your friends," he says. "Our game is about jumping in, having fun, and maybe you fall off for awhile and decide to come back because we've added a new class that you're excited about. It'll take you a day to remember your skills, but other than that, you're back in."

Breach will enter paid Steam Early Access later this year with the free-to-play full launch coming sometime in 2019. You can read our world-first hands-on impressions here on PC Gamer tomorrow at 9 AM Pacific.

The official website, playbreach.com, will go live later today, and Breach will be playable this week at Gamescom 2018.

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LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Steam page:



This is free-to-play, co-op "asymmetrical multiplayer dungeon crawler", i.e. not-Shadow Realms.
 

Reinhardt

Arcane
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Sep 4, 2015
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29,724
Even anime can't save this shit. It can certainly make game less ugly, but everything else will stay retarded.
 

thesheeep

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I'm all for co-op games if they are well done.
With that I mean like Vermintide 2 or Borderlands 2 or Left 4 Dead 2 - what's with all the "2"s actually being the better games?!

This... well... it's free so I'll certainly give it a try.
I don't care how much dangerhair and SJW stuff this game has if the gameplay is good.
Although even I have to admit this almost looks like a parody.

And the gameplay being barely visible in the trailer due to the whole screen being filled with effects is certainly (another) warning sign.
 

santino27

Arcane
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Joined
Oct 1, 2008
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2,684
My team has the sexiest and deadliest waifus you can recruit.
With a pedigree like 'worked on The Old Republic and Bioware's canceled Shadow Realms', how could anything go wrong?
 

funkadelik

Arcane
Joined
Jul 30, 2010
Messages
1,496

One boss monster has shoulder plates while literally everything else on the body is exposed. One boss monster is wielding a two-handed club weapon with one hand while the other hand does nothing.

All characters look like SJW rejects.

Telegraphed attacks that literally light up the ground so retards can avoid it.

Auto-aiming.

No thanks.
 
Joined
Sep 16, 2016
Messages
296
Art style is generally pretty lame, but it's nice and colorful so it's got that going for it. Beyond that, it's basically impossible to get a read on how good it's gonna be from a short demo at a conference. Do the classes have depth? Is the versus mode any good? Does... whoever it is actually making this have a plan for post-launch content or will this be another "game as a service" that forgot the service?

I will say that I certainly hope they succeed, though I have no strong feelings positively or negatively on that regard. I like the core concept of a 4v1 (or however many enemy players they throw at you) dungeon crawler, so as always, the question is whether or not the developers can execute their idea.
 

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