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Game News Dragon Age III: Inquisition Announced - Open Letter From Executive Producer

Discussion in 'RPG News & Content' started by Zed, Sep 17, 2012.

  1. hakuroshi Augur

    hakuroshi
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    It was a good laugh.
     
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  2. Mastermind Arcane Patron Bethestard

    Mastermind
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    None of the Dragon Ages were action games. The flashy animations of DA2 =/= action game. The core gameplay was nearly identical to DA1.
     
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  3. Grimlorn Arcane

    Grimlorn
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    Nah the first thing they'll do is create incest mods. So you can romance your sister or mother.
     
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  4. octavius Prestigious Gentleman Arcane

    octavius
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    If it's rape is it still incest?
     
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  5. MicoSelva Prestigious Gentleman Monstroterratum Furiosum Patron

    MicoSelva
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    They're going with Frostbite 2, which is an XBOX 360 level engine. Does this mean the game will be released for the current console generation or the next one? Historically games released on the eve of given consoles had the tendency to flop badly.

    I guess the next generation will still support Frostbite 2, though, so this could be as well released on XBOX 720 and PS4.

    Only the PC is timeless. :smug:

    Anyway, I have pretty much given up on Bioware after DA and ME, so I'll probably follow this one for lulz mostly, if not only.
     
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  6. Haba Harbinger of Decline Patron

    Haba
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Why do you fantasize of Herve Caen's penis inside your mother's mouth Mikayel? Is it because you are an atheist?
     
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  7. SuicideBunny (ノ ゜Д゜)ノ ︵ ┻━┻

    SuicideBunny
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    Serpent in the Staglands Dead State Torment: Tides of Numenera
    wanting obsidian to make a retro sci-fi british space empire interplanetary martian intrigues steampunk game with tb is the same as hating ps:t (shitty rtwp combat) or bg2 (again, shitty rtwp combat)?
     
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  8. Angthoron Prestigious Gentleman Arcane

    Angthoron
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    Perhaps the size of their marketing budget now could only cover an open-source text editor.
     
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  9. piydek Cipher

    piydek
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    It is so nice not having to give a slightest fuck about Dragon age 3: Gaydar and Laidlaw unleashed, as the age of incline slowly sweeps in.

    :goes back to staring at Obsidian kickstarter counter and fapping to Chaos Chronicles screens:
     
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  10. Clockwork Knight Arcane

    Clockwork Knight
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    Mage bruthas are being kept down by the man? I thought that was the story of the last two DAs.

    Yeah, this is exactly what you should be expending resources on.

    Being a consolefag at heart I don't mind their games that much, but Bio's business decisions are always entertaining:thumbsup:
     
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  11. kris Arcane

    kris
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    You are way to generous to still have doubt on this one.

    DA2013 is more likely going to take things further than DA2011.
     
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  12. mondblut Arcane

    mondblut
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    :bro:

    I'd pledge 500$ for a Monty Python RPG. I would even tolerate if it would only have 5 fleshed out companions to choose 5 from.
     
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  13. Azrael the cat Prestigious Gentleman Arcane

    Azrael the cat
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    Seconded, if only for the amount of butthurt when the last boss fight starts, and then suddenly you get a giant boot coming down and stomping everything instead of being able to finish the game:)
     
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  14. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    I already explained this. No amount of lipstick and rebranding will ever make Eclipse a non-shit engine. They needed to get rid of it, Bioware has never been able to make good engines. Maybe now Dragon Age will finally use the z-axis.

    I think I remember telling you before that the ability to manually dodge melee and most special attacks adds an action element that didn't exist in DA:O. Since most of the enemies use the old player character DA:O animations their tells are very easy to spot and avoid.
     
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  15. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I don't think all of Bioware's engines were shit, but Eclipse is definitely insufficient to make the kind of fantasy RPG that can compete with the likes of Skyrim.
     
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  16. Harg Harfardarssen Cipher Patron

    Harg Harfardarssen
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    Project: Eternity Torment: Tides of Numenera
    Or maybe they've decided to seemlessly integrate fetch quests and gossiping into the main plot by making the main plot the story of an aimless, unemployed wanderer with a mysterious disrespect for personal boundaries "inquiring" about grocery lists, medical problems and mislaid heirlooms with perfect strangers in an epic quest to find something to do. Innovation!

    Probably named it "DA: Inquisition" because "DA: Itinerant Handyman" and "DA: Busybody" weren't mature enough.
     
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  17. Mastermind Arcane Patron Bethestard

    Mastermind
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    You could manually dodge attacks in the later M&Ms too (and in 7 it's vital to beating the dragon on the starting island), it doesn't make them action games.
     
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  18. Jashiin Arcane

    Jashiin
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    Won't be long now...

    [​IMG]

    [​IMG]
     
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  19. SuicideBunny (ノ ゜Д゜)ノ ︵ ┻━┻

    SuicideBunny
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    Serpent in the Staglands Dead State Torment: Tides of Numenera
    diablo was called an action rpg because of its twitch controls, and they were less twitchy than da:o's which in turn were less twitchy than da2's.
     
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  20. DwarvenFood Arcane Patron

    DwarvenFood
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    Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Looks like the doctors fled the scene on time.
     
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  21. Murk Arcane

    Murk
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    Yes, yes it is. I am an atheist and thus, with no supernatural being to guide my moral compass, I have fallen to the lowest form of sin humanly imaginable: Herve Caen violating my mother.

    I am not too keen on what exactly makes this Eclipse engine garbage, can you elaborate? Also, is this a Bioware original engine or is it a licensed engine? If the latter then I can understand changing not being a big deal, but if they made it themselves then what the fuck were they thinking?

    **picture of Bioware getting 'treated'**

    The corpse of Westwood haunts me still, when I close my eyes I see her beautiful face.. she promises me something, with a single tear in her eye... but her voice is drowned out by the cacophonous roar of cash registered opening and slamming and a voice, like lead slabs slamming against each other, echoing "EEEEEEEEEE AAAAAYYYYYY IIIIITTTTTSSSSSS IIIINNNNNNNNN TTTHHHHHEEEEE GGGAAAAAAMMEEEE".

    I awake in cold sweat every night, and moments before my eyes open... for a split second, just a fraction of time... I can still feel her touch on my shoulder. A beautiful thought like a single ray of light in a blackened sky... snuffed out by the asphyxiating grip of reality.
     
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  22. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    I would call those action-RPGs because of that element (like Dungeon Master and Eye of the Beholder where you can avoid attacks with step-mastery). Jaesun is kinda weird with the whole "games I don't like are action games" thing.

    I've heard that there's still quite a bit of Odyssey engine code in there, like how Source still has Quake stuff. It was created for PCs, so of course it's terribly optimized. DA:O looked awful on consoles. So for DA2 they reduced graphics quality overall so that it'd look consistently better for the 360/PS3 but of course it still looks bad. NPCs are a memory hog; the reasons for Kirkwall being a pathetic ghost town with blurry people who walk in circles is because those people are always there taking up memory with what they're doing whether they're in your view or not.

    Also no z-axis support in any Bioware engine game. Something like this:
    [​IMG]
    doesn't appear in any of their Aurora/Odyssey/Eclipse engine titles, and that includes The Witcher and Neverwinter Nights 2. It's like they might as well have made 2D games since there's no reason for them to be 3D.

    Frostbite 2 is from DICE, they're licensing it. No more in-house engines from Bioware most likely.
     
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  23. Murk Arcane

    Murk
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    No z-axis? holy shit, you're right. I always thought it ridiculous that Geralt, who is often described as doing amazingly gymnastic bouts of swordsmanship (and hopes around like a tick in combat) couldn't even "climb" over minor ledges and had to walk around (abeit, it had great path finding).

    Thanks for the input good sir.
     
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  24. sea inXile Entertainment Developer

    sea
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    Am I the only one who thinks building RPGs on Frostbite is a bad idea? A lot of the engine-level stuff is probably quite solid and of course it's capable of great visuals, but basically everything related to gameplay will need to be redone. Might as well make a brand-new engine at this rate that's specialized at what they want to do. The renderer itself is the last thing they need to fix.

    Considering they were taking inspiration from Skyrim... first-person open-world action-RPG with a focus on pretty visuals doesn't sound so far-fetched. :hmmm:
     
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  25. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Well DICE is EA, so I don't know how that works in the licensing department.

    Frostbite 2 is actually a really great engine, has some of the best visuals right now, scales down well, has the best audio engine right now. However, none of this will help Bioware make a game that isn't shit.
     
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