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Game News Druidstone has reached alpha

Discussion in 'RPG News & Content' started by Infinitron, Oct 9, 2018.

  1. Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
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    Tags: Ctrl Alt Ninja; Druidstone: The Secret of the Menhir Forest

    Ctrl Alt Ninja have published a brief new development update to announce that Druidstone has reached its alpha milestone. That means the game is playable from start to finish with all major features implemented. It's still a long way towards beta and release, but in the meantime we have a new screenshot to admire.

    [​IMG]

    We are glad to announce that Druidstone has just reached alpha milestone! Alpha in our terminology means that the game can now be played from the beginning to the end and all major features have been implemented. Sure, there are some rough corners and the fat and variety is still missing (more equipment, abilities and the like) but the main campaign is now there. It’s always a special moment to play through a game in development for the first time, and our very own Juho has been fully occupied with that tasks for the past days. Luckily, he encountered only three crashes (which have been fixed already) and a game breaker which caused all equipped items to get lost in the middle of the campaign (oops!).

    Next week we are going to regroup, go through the feedback gathered during the alpha test and form a battle plan how to get Druidstone to beta. We suspect the TODO-list is going to be rather hefty, but this is normal and nothing to worry about.

    To celebrate the milestone, below is a new screenshot from the alpha build, featuring Niederdorf Manor, an important location with a darker mood. The level is still missing beta level polish, but it already brings a nice variety to the wilderness and dungeon locations, don’t you think?
    Additional screenshots have been posted on the official Druidstone Twitter account over the past few weeks. You could already tell this from the screenshot in the summer update earlier this year, but it's increasingly clear that the game will feature Blackguards-style set piece combat scenarios with unique objectives. Hopefully it won't be long before we get to see it in motion. Maybe in the next Christmas update?
     
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  2. Country_Gravy Arcane Patron

    Country_Gravy
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    Is it better than Grimiore?
     
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  3. LootSeeker Educated

    LootSeeker
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    • Brofist Brofist x 1
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  4. ArchAngel Magister

    ArchAngel
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    So it has reached same state as Pathfinder: Kingmaker! Release it!
     
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  5. MicoSelva Prestigious Gentleman Monstroterratum Furiosum Patron

    MicoSelva
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    If Ctrl+Alt+Ninja think that Druidstone will be a less niche and more profitable product than Legend of Grimrock was, they may be in for a nasty surprise.
     
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  6. Theldaran Scholar

    Theldaran
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    Looking forward to this game even if nobody else is.
     
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  7. HoboForEternity Arcane

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    • Nice
     
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  8. dawcio Learned

    dawcio
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    Good, I am waiting for this game.
     
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  9. Decado Prestigious Gentleman Old time handsome face wrecker Patron

    Decado
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    At this point I will buy anything these guys make. Except maybe one of those weird Japanese rape games, wouldn't buy one of those.
     
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  10. Drowed Arcane

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    Now we're talking.
    :desu:
     
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  11. HeatEXTEND Arbiter

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  12. Tuco Benedicto Pacifico Arbiter

    Tuco Benedicto Pacifico
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    Fairly interested in anything these guys would make, but I wish we could see a bit more about this.
    I trust their talent, but with all their going back and forth between different ideas I'd love to see some gameplay, no matter how "rough" and unpolished.

    They almost (ALMOST) made me enjoy a shitty real time combat in a first person blobber, I'd love to see what they can do with a superior turn-based tactical.
     
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