Angthoron
Arcane
- Joined
- Jul 13, 2007
- Messages
- 13,056
So, I stumbled across this delightful piece of thoughtful journalism, which claims that games cost more to make because gamers are massive trorrus.
Behold the groriousu alticre:
http://www.theastronauts.com/2013/01/gamers-are-the-ultimate-trolls/
(Long article, soz, not posting it, however, I will post my own reaction to it)
~~~
How is going off rails "trolling"? When I get a game, I want to explore, not walk in a straight line from start to finish. Yes, I know, game developers, I know, you want to control my fun. But you know what? Bugger off. I'll make my own fun, thank you very much.
My latest "superfun" experience was trying to get on top of some kind of achievement-related tower in Borderlands 2, with some bros, where we kept bouncing each others off the tower or putting our characters in the way of each others to screw up a jump. It's a game, not a tax report.
Also, me wonders how Unreal and Unreal Tournament came out to be such quality games if people are such horrible trolls. Could it be that the devs realized it and made gameplay open to straight AND trollish gameplay AND it only cost them two thousand extra? Hum hum!
It's a game. Deal with it. I don't build cities in real life, nor do I deflect alien invasions as a lone gun in the middle of a metropolis. I'm also not a paladin.
Haha. No. COD4BLOPS2 has less scenery/level interactivity than Red Faction 1 or even Serious Sam 1. Destructible trees? With tiny console RAM? Reflecting mirrors? I recall some AAAAAA-level game recently came out without that. Duke freaking Nukem 3D had "reflections". That's like 20 years ago. Great achievement guys. Anyway, moving on.
You know what? It's a game. A virtual environment. Look it up. Nobody gets hurt.
Will skip the other two points, because at least those are kinda close to the truth. Not so much 3, but yeah, I do expect to find secrets if I poke "use" at all the walls in all of the areas of a level. Of course, these days, I won't find them, but that's another story. As for achievements, that's making people act like the dev wants them to act, so it's pretty much the antithesis of the article to begin with. How is it that you troll if your trolling is the way you're meant to act? Trolling is subversion of expected norms. Not conforming to that.
No, it's called QA. Besides, nobody is stopping EA from making full-rail shooters.
Oh and speaking of, it was player trolling that made BF3 stand out in the media thanks to players like birgirpall. EA didn't fix those "loopholes", either. They're entertaining. People like them. Some will be annoyed, but so what, someone might be annoyed by a perfect 20 killstreak, what then, auto-kill them at 15 for being too good?
Further considerations: Unreal, Half-Life 1, System Shock 2, Deus Ex. These games didn't lock content. They didn't shut the door behind you as soon as you entered a new zone. You could backtrack to different levels in SS2 and DE. And it even had a point, you could collect ammo you left behind, health kits, access previously closed areas with the new skills you gained. Now? Not only is there no way to get back, there's no point. So what millions exactly are spent on closing doors to places that bear no point? Did that shabby-looking door texture cost ten thousand to make? Really? 10 years ago, Silent Storm engine boasted FULL destruction of scenery, a solid physics/detection/bullet physics engine for a turnbased squad tactics game. 3 months ago, XCOM came out, not offering ANY of that. What gives?
So in the end, games get more expensive because of beta testing? Horrible lies. Beta testing is the most underpaid aspect of gamedev, most of reported bugs do not actually get fixed pre-release, and opinions of the often VERY well informed beta players are completely ignored. NDA also forbids them from telling potential buyers that there are terminal bugs that the company opted not to fix.
What makes the prices for games soar? DRM (toolkits cost money, always online costs server upkeep and personnel), voice acting, asset licensing, high-definition assets, high-poly modelling (and even that is cheaper than VA and assets) and cutscene direction/making + prerender animation.
It's like calling my customers trolls. "Oh, you such trolls, you don't install Java and Flash, you nasty trorrus. CUSTOMER REMORSE FOR YOU". No, it's QA and it comes with the price of the product/service. Goddamned apologist doritos-munching journalists. "Go with the flow", you say? No thanks.
DISCUSS!!!
Behold the groriousu alticre:
http://www.theastronauts.com/2013/01/gamers-are-the-ultimate-trolls/
(Long article, soz, not posting it, however, I will post my own reaction to it)
~~~
A friend once told me a story about his experience with a certain ancient video game. He was working as a video game journalist at the time, and he attended the game’s reveal party. The demo began with him in a small room. The door right in front of him opened. So …he turned around and started walking. He got past the wall and exited the game level.
How is going off rails "trolling"? When I get a game, I want to explore, not walk in a straight line from start to finish. Yes, I know, game developers, I know, you want to control my fun. But you know what? Bugger off. I'll make my own fun, thank you very much.
My latest "superfun" experience was trying to get on top of some kind of achievement-related tower in Borderlands 2, with some bros, where we kept bouncing each others off the tower or putting our characters in the way of each others to screw up a jump. It's a game, not a tax report.
Also, me wonders how Unreal and Unreal Tournament came out to be such quality games if people are such horrible trolls. Could it be that the devs realized it and made gameplay open to straight AND trollish gameplay AND it only cost them two thousand extra? Hum hum!
In other words, they do things that would not make a lick of sense in the real life.
It's a game. Deal with it. I don't build cities in real life, nor do I deflect alien invasions as a lone gun in the middle of a metropolis. I'm also not a paladin.
Look, I reflect in the mirror! Holy shit, I shot a tree with a rocket launcher and split it in half! I destroyed a lamp, and now it’s dark in the room!
And because each year the mirrors and the trees and the lamps get better and better, and because game developers keep adding new ways of interacting with stuff
Haha. No. COD4BLOPS2 has less scenery/level interactivity than Red Faction 1 or even Serious Sam 1. Destructible trees? With tiny console RAM? Reflecting mirrors? I recall some AAAAAA-level game recently came out without that. Duke freaking Nukem 3D had "reflections". That's like 20 years ago. Great achievement guys. Anyway, moving on.
And we listen, because it’s guilt-free and no one gets hurt. At least that’s what we think.
You know what? It's a game. A virtual environment. Look it up. Nobody gets hurt.
Will skip the other two points, because at least those are kinda close to the truth. Not so much 3, but yeah, I do expect to find secrets if I poke "use" at all the walls in all of the areas of a level. Of course, these days, I won't find them, but that's another story. As for achievements, that's making people act like the dev wants them to act, so it's pretty much the antithesis of the article to begin with. How is it that you troll if your trolling is the way you're meant to act? Trolling is subversion of expected norms. Not conforming to that.
Problem is, just because we like to stick nails in electric sockets, we increase AAA game budgets by millions of dollars.
No, it's called QA. Besides, nobody is stopping EA from making full-rail shooters.
Oh and speaking of, it was player trolling that made BF3 stand out in the media thanks to players like birgirpall. EA didn't fix those "loopholes", either. They're entertaining. People like them. Some will be annoyed, but so what, someone might be annoyed by a perfect 20 killstreak, what then, auto-kill them at 15 for being too good?
Further considerations: Unreal, Half-Life 1, System Shock 2, Deus Ex. These games didn't lock content. They didn't shut the door behind you as soon as you entered a new zone. You could backtrack to different levels in SS2 and DE. And it even had a point, you could collect ammo you left behind, health kits, access previously closed areas with the new skills you gained. Now? Not only is there no way to get back, there's no point. So what millions exactly are spent on closing doors to places that bear no point? Did that shabby-looking door texture cost ten thousand to make? Really? 10 years ago, Silent Storm engine boasted FULL destruction of scenery, a solid physics/detection/bullet physics engine for a turnbased squad tactics game. 3 months ago, XCOM came out, not offering ANY of that. What gives?
So in the end, games get more expensive because of beta testing? Horrible lies. Beta testing is the most underpaid aspect of gamedev, most of reported bugs do not actually get fixed pre-release, and opinions of the often VERY well informed beta players are completely ignored. NDA also forbids them from telling potential buyers that there are terminal bugs that the company opted not to fix.
What makes the prices for games soar? DRM (toolkits cost money, always online costs server upkeep and personnel), voice acting, asset licensing, high-definition assets, high-poly modelling (and even that is cheaper than VA and assets) and cutscene direction/making + prerender animation.
It's like calling my customers trolls. "Oh, you such trolls, you don't install Java and Flash, you nasty trorrus. CUSTOMER REMORSE FOR YOU". No, it's QA and it comes with the price of the product/service. Goddamned apologist doritos-munching journalists. "Go with the flow", you say? No thanks.
DISCUSS!!!