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Turn-Based Tactics Invisible Inc.

Discussion in 'Strategy and Simulation' started by Ulminati, Jan 22, 2014.

  1. Gord Arcane

    Gord
    Joined:
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    Ok, me using "backstory" in that sentence was probably stupid, since I'm not talking about the setting, which seems a decent enough cyberpunk one.
    Clearly though one doesn't play the game for the game's story unfolding while you are playing it, since there is basically none. Not necessarily a problem - but that's one potential motivation gone.

    Maybe, but if I never reach that point because I get bored long before, something's obviously not working for me.
    The game was fun to play for a couple of hours and I still fire it up occasionally when I feel that itch, but I just can't muster enough interest to keep playing for more than very short bursts.
    Guess I just had hoped for something more given that it seems to have a good rep with many people here.

    Maybe I'll try the expansion if it's on sale for a good price, but so far the overall impression is a bit meh...
     
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  2. spectre Arcane

    spectre
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    If you don't like the base game, the expansion won't really do anything for you.
    The new programs and agents are nice for everyone, rest of the content is mostly for vets who want to see new stuff and added challenge.
    It also adds a bit of clutter in the items and mods, which is a shame because the base game was quite elegant in this regard.
     
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  3. Gord Arcane

    Gord
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    I don't completely dislike it, I just lack the motivation to go on.
    Then again, that's probably not that different...
     
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  4. Jason Liang Cipher

    Jason Liang
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    I think your criticisms are valid, if quite pessimistic (i.e. you don't seem to enjoy the many things Invisible Inc does do very well).

    The game's content and scope is quite limited, even for a rogue. And the gameplay stagnants eventually for most players. It isn't endlessly replayable.

    But I think most players find this game enjoyable for about the first 30 hours. It doesn't sound like you got there.
     
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  5. Gord Arcane

    Gord
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    I can appreciate the concept of the game - it has a tight and focused design and what it does, it does well.
    If it is able to motivate other players for longer time, then that's great for them, for me it was just lacking something after I had finished it for the first time.
    I guess I will take it out once in a while and play for as long as it keeps my attention - which is not that different from other roguelite/-likes in that vein.
     
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  6. spectre Arcane

    spectre
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    I would agree, the game's not really good for a whole day session for gaming, but for me it works well when I only have 1-2h of free time. It's often possible to speedrun a full playthrough, or at least get something done.
    The game was good for around 200h, counting early access, but near the end I was mostly there to complete the achievements. Not a bad result.
     
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  7. Nostaljaded Learned

    Nostaljaded
    Joined:
    Jun 4, 2015
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    177
    Quoted here for new players' easy future reference.

    Recommend to get the 'UI_Tweaks' mod for QOL improvements (from either Steam workshop or Klei forums)

    Here's my other concurrent mods:
    Archived_Portraits
    Guard_Portraits_Fix
    Rescueable_Archive_Agents

    Tip: Avoid setting the 'Rewinds' > 5 on gamestart to retain the game challenge while still catering for mouse mis-clicks.
    I played @ 3 whenever the itch returns.
     
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  8. Zombra Arcane Patron

    Zombra
    Joined:
    Jan 12, 2004
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    Location:
    Black Goat Woods !@#*%&^
    Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    $6 on Steam sale, always was vaguely interested, grabbed.
     
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  9. mwnn85 Learned

    mwnn85
    Joined:
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    I quite enjoyed this - well worth a go.
    There's similarities with Shadow Watch but I thought this was far better.
    I think it's the best game that Klei have made so far.
    Difficulty cracks up nicely as the levels progress, the threat level gets higher and more enemies/obstacles are introduced.
    Quite tense - do you chance acquiring all the loot or bolt for the exit?

    Downsides: it's far too short and ends rather abruptly with a disappointing non-ending.
    Show Spoiler
    Was expecting some resolution to the story; I really expected to have to fight the machine next.
    But's it's just a big sandbox like FTL, designed to be replayed across the difficulty modes, over and over

    Didn't bother grinding to unlock all the characters.
    The concept deserves further expansion/revision.
     
    Last edited: Nov 11, 2017
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  10. SausageInYourFace Arcane Patron

    SausageInYourFace
    Joined:
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    Location:
    In your face
    Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    For me this is definitely in my top five games for the lonely island.

    I can (and do) replay this over and over; even though (or maybe because) I'm a scrub and have never finished it on the highest diffculty. The random generation always leads to new challenges, you never know what the game throws at you and you need to adapt. The new features added by the DLC only add to that. Different kinds of agents lead to different playstyles with different priorities.

    On my last playthroughs I experimented a bit with Archive Prism and Archive Monster. Her build-in cloak and his teleport should in theory be a very powerful combination but I was struggling to make a lot of use of it. The teleport thing is not quite as useful to me as it appears and relying on Prisms Cloak is amazing in early game but will fuck you over on higher difficulties, when it fails as soon as a random guard runs into you and you are all out of rewinds.
     
    Last edited: Nov 11, 2017
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  11. circ Arcane

    circ
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    Cumbersome interface and can't see shit syndrome despite being able to remove walls and see some kind of tactical view, and the levels are just boring. I want exploration and shootans, not just sneaking and stealing shit. Not my bag. Nice art direction doe.
     
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