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Oblivion first time modded or vanilla

Discussion in 'Bethesda Game Studios' started by SwordCoast, Nov 28, 2019.

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Play oblivion vanilla or modded as a first time player

  1. Vanilla

    36.8%
  2. Modded

    63.2%
  1. DraQ Prestigious Gentleman Arcane

    DraQ
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    It's an unholy offspring of a dumpster fire and Mt. Doom.

    Granted, much of this challenge is remaining sane and non-suicidal.
     
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  2. CappenVarra chaotic multi-class phantasmist/drunk Patron

    CappenVarra
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    i must sympathize with whatever horrendous life situation made you consider doing that to yourself

    however, let's look on the bright side: there's a chance the horror of the game will make you realize how the horrors of your real life are pale, petty, puny, and positively manageable in comparison

    so, if you decided to play oblibion with or without guns (to shoot or magick your miserable life away) stick a giant barbed dildo up your arse - who among us can throw the first stone shitcock to stop you?

    oh wait, i would if you were within shitcock-throwing distance

    godspeed judgement-impaired emperor's friend

    :hero:
     
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  3. SwordCoast Novice

    SwordCoast
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    More i read this thread more i am getting inclined to play vanilla that most hated game. I need to see it. To tame the beast or to be tamed by it. Maybe i will also make a LP of it all.
     
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  4. Jasede Prestigious Gentleman Arcane Patron

    Jasede
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    Complete bullshit. No game has ever been made fun of more on the Codex when it came out. You're mistaken.
     
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  5. taxalot Gone forever. Patron

    taxalot
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    Codex 2013 PC RPG Website of the Year, 2015
    Learn to read. Reply next.
     
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  6. Jasede Prestigious Gentleman Arcane Patron

    Jasede
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    Well, you got me.
     
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  7. Max Damage Learned

    Max Damage
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    >People are promising that you are going to have a terrible time because this game became so disliked it is legendary and has now become a meme.
    This implies it was liked here in first place. Codex aside, it wasn't universally loved everywhere else, level scaling alone displaced even FF8. Even big journos in Russia gave it tame reviews, I don't remember controversy around Morrowind ever being this big.
     
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  8. grimace Erudite

    grimace
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    Play Oblivion on Xbox 360 like it was designed to be played.

    Show Spoiler

    2K Games had aimed for a late 2005 publication so that the game could be an Xbox 360 launch title.
     
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  9. Zibniyat Arcane

    Zibniyat
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    You may decide to do so.

    However, if nothing else, then at the very least I advise you to install a single mod (might require another mod or two, nothing major): Darnified UI. You can install it any time, so feel free to check out the original UI, and if you dislike it then try this one.

    See, the problem is that when it came out Oblivion was meant for consoles and TVs primarily, hence the huge and ugly font used. Darnified UI fixes that a lot, although some complain about certain too small icons and hence a partial "loss of charm"... Be that as it may, the advantages and usefulness of this single mod far outweigh whatever aesthetics may have been "damaged", not to mention that aside from "charming" huge icons everything else is ugly due to being over-sized, and also the usefulness is decreased especially when you get many items/spells/etc. in your inventory/menus.

    Also, I don't think you should rush to install any other mods; most such mentioned here are obsolete. The game is easy enough in the start, try getting some 5-6 levels by doing quests, it's easy to join guilds etc. Then, and only then, will you see what needs to change.
     
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  10. The Bishop Arbiter

    The Bishop
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    I don't know if I'm a rare exception, but I played Oblivion long before I knew anything about Codex, and I found it awful. I had no motivation to dislike it on principle, or for perceived street cred, since I wasn't reading or posting on any gaming forums back then. My expectations were pretty high too, because the game was hyped in the paper gaming magazine I was reading, which was more or less my only source of information on gaming back then.

    My experience was:
    Nice graphics. Got out of dungeon and mixed a whole lot of potions with common ingredients. Whoa, I gained so many levels, cool! Wait, suddenly everything is unkillable now, stuck in a story dungeon and cannot progress. Restart. I guess you need to go with some artificial leveling scheme or you're fucked. Anyway let's recruit a companion. That whiny priest guy will do for now. Hey, the guy's immortal and murders everything! He keeps asking to go somewhere, but I can just agree and never do that. That's pretty funny. But also kinda retarded. Thinking about it, why do I even level? What if I don't ever press the level up button. Everything is at first level but I can still find powerful gear and murder everything! Except... I have no motivation to do anything any longer. Should I progress with the story? Well, this stuff is pretty boring since I'm kinda already geared up and all the enemies are pushovers, I'll play it some other time.

    And then I never did...

    To this day I can't understand how anybody can play Oblivion and not be completely put off by how dysfunctional the game is on the most basic level.
     
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  11. taxalot Gone forever. Patron

    taxalot
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    Codex 2013 PC RPG Website of the Year, 2015
    Didn't most of Codex like Grimoire while the entire, actual world thought it absolutely horrible ?

    Your own personal experience is nothing. This guy who says some russian websites hated it is nothing.

    Game reviews are not everything. But the game was popular enough that it made the announcement of Skyrim and its release something that got gamers excited enough to make its sequel an absolute success, which is another evidence of how popular and well liked Oblivion was by the general public, despite its flaws.

    It is not a matter of who is right or wrong here that we are talking about. It is a matter of rewriting history. Oblivion's reception WAS positive, both in the general public and from game reviewers. Over time, it became a black sheep and a vocal minority has rethought this opinion.
    It doesn't change the fact that most people who bought and played the game thoroughly enjoyed the game
     
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  12. markec Twitterbot Patron

    markec
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    Codex 2012 Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
    Everyone should play both versions of the game.

    I recommend watching and reading about all things Bethesda promised to implement in the game but didnt, just to see how much they lied.

    Then you should play vanilla to find out what a broken mess of a game it really is.

    After that play heavily modded game to see the dedication and hard work modders did over the years to make some really impressive content. Only to realize that all that was completely pointless since no amount of mods can turn that piece of shit game in something worth playing.
     
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  13. Unorus Janco Lurker

    Unorus Janco
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    I told you guys, Oblivion's considered an old-school classic now. You can't stop decline.
     
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  14. thesecret1 Scholar

    thesecret1
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    Oblivion is fine if you do not explore (since all the dungeons are shit and there's rarely anything worth discovering), mentally block out how awful the levelling and level scaling systems are, don't bother with Oblivion gates (since they are shit), forget you ever experienced Morrowind, and basically only stroll around doing quests. Yes, Oblivion has some entertaining questchains (about its only good part, tbh), so you might have fun doing those. Shivering Isles was overall better than base game, so if you aren't burned out on Oblivion by then, it might be worth checking out.
     
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  15. The Bishop Arbiter

    The Bishop
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    So you're saying that an honest open minded opinion of an individual is nothing, but a praise from gaming media which has obvious and numerous reasons to be disingenuous about it somehow has a lot of weight? And the sales, which happen before the game is played and not after are somehow an indication of personal enjoyment now? I don't really care to argue this stuff very much, none of it is particularly important. But if this is the quality of argument that you're willing to bring, then yeah, nice talking to you I guess.
     
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  16. Unorus Janco Lurker

    Unorus Janco
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    He's a contrarian, or just trolling.

    Oblivion's fine the first couple of hours, before one can realize how broken its mechanics are, how for every significant step forward it made two backward, how it never stops holding your hand and treating you like a moron, and how uninspired, repetitive and stupid it is overall, especially compared to Morrowind.

    It's not that hard to get what the appeal is, it has some good enough quests (of the action-adventure kind though, as they're pretty linear and rarely offer multiple solutions or role-playing options), and some memorable moments (like escaping the sewers for the first time and finding yourself in the middle of the world map, which it's quite effective). But it's still just a dumb game for the worst kind of simpletons (which is why game journalist loved it), and a complete betrayal of what Morrowind represented.
     
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  17. d1nolore Learned

    d1nolore
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    Guys I played Oblivion for 40 hours and it was terrible, I hated it. Only way to play it is modded, I played it for another 40 hours modded and it's barely tolerable! 80 hours in and total decline!

    Can't believe I then went and bought Skyrim, after 80 hours, total decline!

    Whens the next ES coming out?!

    +M
     
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  18. hello friend Arcane

    hello friend
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    How can you not want to play this game:





     
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  19. Zibniyat Arcane

    Zibniyat
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    OP, do not forget that most Codexers with a negative opinion of a particular game have either not played said game at all, or have played it for dozens and hundreds of hours. In both cases, obviously, they are being dishonest and incoherent (i.e. they lie).

    For example Skyrim, an objectively far worse game than Oblivion in almost every way (except the graphical fidelity and occasionally art direction of towns/cities), is both declared as "shit" and played for hundreds of hours by the same people. Amazing, really.
     
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  20. Unorus Janco Lurker

    Unorus Janco
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    Skyrim is objectively better than Oblivion in every way except when talking about quests. Not that it's a huge accomplishment. And before you say some dumb shit like Skyrim stripping out attributes and what not means dumbing down, that's all Oblivion's fault by making them completely superfluous in the first place.
     
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  21. rusty_shackleford Arcane

    rusty_shackleford
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    Disagree. Skyrim NPCs have very simplistic schedules compared to Oblivion, only a handful(? do any actually?) travel, there's no conversations between NPCs, etc.,
    Skyrim feels very sterile, like nothing ever changes and the world only exists for your character.

    Oh, and spellcrafting, plus magic in general — I hate Skyrim's "equip a spell" system that has me always digging through my spellbook in combat.
     
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  22. Zibniyat Arcane

    Zibniyat
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    Lilura

    I never touched JA2 in my life, so... I cannot say whether I would find it "too complicated". I cannot say anything about that game, since I did not play it.

    You are mostly correct that every gaming forum is like that, but the Codex seems extreme even in that case. There is a reason why we have a sort of an internal meme here:

    "How much playtime is required to asses whether and how much a game is shit?"
    "7 whole play-throughs, just to be sure!"

    Really, it is comical in a way. I used to visit other forums, and nowhere were people this ridiculous.
     
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  23. Unorus Janco Lurker

    Unorus Janco
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    Keep fighting your own strawman, bro.

    As I already said, Oblivion made many of its systems (including spellcrafting) superfluous in the first place, Skyrim just cut the fat. Removing the retarded and immersion-breaking conversations between NPCs was pure incline (and besides, it just fits the gloomy setting better).

    I cannot comment on the NPC schedules, it has been a long while since I last played any of these games, and I can't remember the finer details.
     
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  24. Zibniyat Arcane

    Zibniyat
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    How was spellcrafting superfluous when one could use it to create new and better/stronger spells, or spells with a multitude of effects? So, for example, instead of casting 3 different spells - which takes time (and often juggling through the UI to get to the desired spell) - one could cast a single spell with 3 of those effects. One may argue that in this way the player character can become over-powered (OP), but then the same could be said in the case of Morrowind, and besides - any game that gives you this much creative freedom is bound to open the doors to the player character becoming OP. It is either that, or having artificial restrictions imposed upon the player, or - as a third and arguably the most idiotic option - not having it at all, like in Skyrim.

    What you call "cutting the fat" I will call "dumbing down and removing creativity/freedoms", and my statement is far more accurate.

    Spellcrafting this way was also quite fun. There, I disproved your claim of it being "superfluous".
     
    Last edited: Nov 30, 2019
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  25. hello friend Arcane

    hello friend
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    I'm on an actual spaceship. No joke.
    gloomy setting lmao

    fus ro dah

    skyrim is a grey cartoon

    'you are the dragonman'

    gay
     
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